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General Discussion / Re: Ship costs and availability
« on: August 25, 2019, 03:27:14 PM »
Ships on market do have d-mods.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
So i was fitting out a conquest the other day and was trying to make it good and was failing. So i went and changed tactics. Instead of even half attempting to get its shield to a reasonable level i slapped heavy armor on it. And it worked a lot better and i felt dumb for not having seen it before.Did you mean the more armor you have the more valuable that heavy armor is?
The reason for this is obvious, the less armor you have the more valuable that heavy armor is. And similarly the worse your shield the less valuable that attempting to shield tank is. And, similarly, better the higher armor damage being done(to a point) I did some basic armor value calculations and came up with some handy tables
D-mod ships would be pointless if it were cheaper because you would almost always restore them. They're never desirable, making it cheaper to restore wouldn't change that. Once you have enough money you would just restore them all instead of buying new ships, it's literally the same.
Also, if you fight many battles you will almost certainly see enough ships to get what you want, and often, there are many copies of the same ship so your odds of seeing it are quite good. I have seen many more apogees in post battle salvage than I have in stores. The selection is usually better from salvage tbh, except that they all have d-mods.
D mods can be desirable, with the related skills for them and the right D mods they are much cheaper to maintain with little loss. The Devs want D mods to be used. Cargo Storage damaged on a Scavenging Ship for example.
Being 100% clear I'm not suggesting repairing a ship with 5+ D mods should be less then a new ship. But what about 1-2 D mods. We aren't exactly finding tons of Apogees (wish I was lol) floating around post battle with 1-2 D mods, usually it's 3+ making it worthless.
Do you mean blanket any restore, even for just 1 D mod, should be like buying a new ship or do you mean many D mod?
Autocannons on Sunder is to make AI frigates like Lashers hover away from Sunder instead of just casually absorb the beams, charge in, and then flux-lock Sunder with machine guns or other weapons of their own. Sunder can back away as much as it wants, but frigates are faster and will catch up and tear Sunder without autocannons apart with ease. I tried machine guns instead of autocannons, but they are set back far enough that something like Lasher has effectively more range and will win machinegun duel. Simply put, autocannons are enough to keep frigates that can shield-tank beams long enough (then fire back with hard flux weapons) at bay.
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