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General Discussion / Odyssey, the underappreciated flagship
« on: November 20, 2019, 07:52:43 PM »
With double plasma cannon and triple sabot pod, odyssey can shred any cruiser and below while also being mobile enough to chase down destroyers and still being relevant in capital v capital fights. With double lance, Odyssey loses its ability to quickly kill most cruisers but has longer range, less flux usage, and increased anti hull/anti armor burst potential. Double autopulse is the best for AI however, since it uses the least flux. For fighter bays, Xyphos (PD + Ion beam), Spark (insane pd), or Longbows (same PD as Xyphos but with Sabots instead of ion beams). In addition it has the BEST logistical profile of all the capital ships and comes with ECCM and Sensor hull mods for free. For the large missile, either Hurricane, or Locust (Squall is kinda useless when triple sabot pod + 2x Longbow + 2x plasma). It is just such a versatile efficient ship although it remains a player flagship as AI is not very good at exploiting its strengths. I left all the right side small energies empty and put burst pd on front and rear smalls
I would argue that a player piloted odyssey is stronger than a player piloted conquest because it is more durable, faster, and has fighter bays. Contrary to popular belief, the Odyssey is not a fragile one trick pony. It can hold its own against every single capital (except possibly Paragon). When flanking on the right side of the map, it can use plasma burn to ram away lighter ships. When flanking on the left side, it can accelerate to max speed, do a 180 so the broadside is facing left and the engines pointing forward, and dump broadsides into the side of ships in addition to being able to quickly reverse direction with plasma burn.
I would argue that a player piloted odyssey is stronger than a player piloted conquest because it is more durable, faster, and has fighter bays. Contrary to popular belief, the Odyssey is not a fragile one trick pony. It can hold its own against every single capital (except possibly Paragon). When flanking on the right side of the map, it can use plasma burn to ram away lighter ships. When flanking on the left side, it can accelerate to max speed, do a 180 so the broadside is facing left and the engines pointing forward, and dump broadsides into the side of ships in addition to being able to quickly reverse direction with plasma burn.