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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - winstonthewolf

Pages: [1]
1
hey all i just finished with vmparams but now when i start a new game i crash on the generating world part i the end of my log below any help would be appreciated

697378 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Users\Jordan\Desktop\New folder (18)\starsector-core\..\mods\Nexerelin (data/config/exerelin/planetNames.json)]
697382 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Running procedural generation
697389 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Jordan\Desktop\New folder (18)\starsector-core\..\mods\Extratential Lanestate Union]
697391 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Jordan\Desktop\New folder (18)\starsector-core\..\mods\Nexerelin]
697409 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: commerce
697410 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: waystation
697410 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: cryosanctum
697411 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: ms_medCenter
697411 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: ms_supersolar
697412 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Added special industry class: ii_interstellarbazaar
697416 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Jordan\Desktop\New folder (18)\starsector-core\..\mods\Nexerelin]
697426 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Number of starting factions: 0
697431 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Ordered systems and their desirability:
697431 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Ishtar: 3.0499997
697431 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Yaw: 6.3999996
697431 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Carcus: 9.5
697431 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Tharos: 7.1000004
697431 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Dumur: 2.6499999
697431 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Hassa: 7.8500004
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Mariemaia: 2.4499998
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Jotunheim: 5.45
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Kiten: 7.2000003
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Tartarus: 3.7
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Enemonzo: 5.4
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Kerchekwari: 4.95
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Genbu: 0.0
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Byzas: 0.0
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Utic: 0.0
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Zirnitra: 0.0
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  -    Ivree: 0.0
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Picking populated planets
697432 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Picking habitable planets: 16
697433 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Depopulating entity Sagan
697433 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Picking other desirable planets: 36
697433 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Picking undesirable planets: 3
697433 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Preparing stations
697433 [Thread-4] INFO  exerelin.world.ExerelinNewGameSetup  - Populating sector
697434 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config null not found, using default
697434 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Creating market for Solo Libre (MOON), faction null
698848 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.PopulationAndInfrastructure.apply(PopulationAndInfrastructure.java:112)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:529)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:491)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1564)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1007)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:365)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

2
sorry if im not really being clear or if im being confusing but ya ur totally right it would be stupid to have them blindly charge and just stay there in a bad spot and i do notice them kinda using some tactics but its not them boosting or anything it just seems like there kitting me or just being pushed back slowly which forces everyone who's been ordered to attack to try and follow unless i tell them other wise or if the fighters get him.. i'll have to record a few fights and have the loadouts for my ships listed to show u guys

3
o ya those mods definitely make a difference but what i mean is it feels like there constantly drifting away or kiting even the battleships do it like i totally expect a small ship to out run a huge fleet or big ship im not complaining about that at all.. have u guys ever played star war empire at war like those ships actually got at it even if u give the order to focus fire the enemy computer doesn't just start kiting you right away it sometimes they will do it if your a bigger ship and or fleet but that is about it.. but i will definitely keep playing with the mods u could be right and i could be going full *** on something... also great game a lot of potential

4
i understand if its like a supply fleet or something but everytime i want to focus fire on anything even battleships it starts to run away slowly and just hangs out just outside of my guns range of all ship except fighters/bombers and then my fleet gets chewed up because of this and sometimes i cant do anything because of the CP thing like i get u dont want to make a traditional RTS but the A.I. kinda puts u in the position were u have to

5
Suggestions / give players and the a.i. the ability to actually retreat
« on: August 18, 2019, 07:53:16 PM »
let everyone actually retreat without being able to engage them right after a successful retreat and dont make it free maybe sacrifice a ship by choice or at random

also can we get multiple fleets

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