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Messages - Terethall

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31
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: June 27, 2020, 12:21:59 AM »
Plus if you are not the Hegemony, you can use an AI core to help you plan the fixing of Mairaath to at least a less hellish place.

Cores are banned in the Persean League as well.

32
Suggestions / Re: Markets Changes
« on: June 25, 2020, 11:19:46 AM »
It's really unrealistic for any government to make trade completely unprofitable by taxes. This just ensures ALL trade to happen on the black market, drasticly reducing the total tax income.
If a modern country would take ~3% taxes on every transaction without refund rules, this would be more income than all other currently used tax sources summed up.
I always assumed the 30% tariff was inter-faction only. E.g. the Hegemony chooses to engage in protectionist trade policies that benefit their own businesses so that the cheap-labor combines on Kazeron can't undercut their markets. And the only way to fight tariffs is with tariffs of your own; matching tariffs is a pretty common strategy. And tariffs of 30% are not unheard-of, historically, in the real world.

33
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: June 24, 2020, 05:10:11 PM »
Why are there so many failed terraforming projects that have completely stopped, when minor effort could make them viable again?
...
Or is that just a gameplay/story segregation thing and it's considered much more expensive to build reflectors/shields/shipping infrastructure than capships?
I think 1, it's more story conceit and that the massive fleets and oodles of credits the player can acquire, and the relative ease of creating size 8 colonies in just a decade or two of game time, are not really reflective of the lore -- the player is a superman.

But also, 2, why is the entire human civilization in 2020 paralyzed and unable to do anything about the changing global climate and other ecological problems, when (relatively) minor effort could solve them (regardless of your stance on their cause; geoengineering is eminently possible, if risky)? The answer is that everyone has their own different preferred solution, people refuse to compromise, and it's a coordination problem where each individual person/city/country/corporation is better off doing nothing and waiting for someone else to try to solve it, rather than working together selflessly and with compromise. And there's always the possibility with any given solution that you fail or somehow make things worse. Maybe there's a big debate in Mairaathi scientific circles around how many shades need to be pulled in, whether to repair and reuse the existing ones or try to build new ones, and how to coordinate which regions should be shaded and which shouldn't, meanwhile there is political debate about who controls the shades, who pays for them, etc., and so in the meantime, nothing gets done because humans suck at solving this kind of problem naturally.

34
General Discussion / Re: Tactical laser vs PD laser
« on: June 24, 2020, 04:57:15 PM »
Other than Odyssey and Conquest, are there other broadside ships?

35
Suggestions / Re: Markets Changes
« on: June 24, 2020, 01:38:34 AM »
1: Please please let us build Hydroponics on worlds unsuitable for Farming/Aquaculture as many players are asking to!
7: Systems with Asteroid belts increase Refining and Heavy Industry income by 10%. Systems with Nebulae increase Light Industry and Fuel Production income by 10%.
8: The other change many players are asking for: Tariff reduction (and increase) based on commission and reputation.
Colonies are already way too good and don't need income buffs, even if tiny, and tariffs absolutely should not go down. Always people complain about the tariffs being so high. I don't understand it. Sindria is killing us with unfair trade deals. Billions and billions every year. (Legitimately -- trade needs to be unprofitable if it doesn't risk combat.)

2: (Rounded down for both) Heavy industry needs Planetsize/2 Organics and Light Industry needs Planetsize/2 Metals.
3: Every four industrial/productions units (not cargo units, that would be silly) of total black market change (purchased+sold) leads to -1 stability.
4: Option to permit/forbid planets from buying from their own black markets to meet demands if legal trade and production are not sufficient.
5: Not being Free Port reduce Pather success change by 10%.
How would this impact the gameplay experience, lead the player into combat, or result in more interesting player choices?

6: Planets with disrupted Spaceports can't offer Procurement Misssions, sorry!
Yes. The ol' "Donn raid and trade" is way too safe and profitable of a strategy right now.

36
General Discussion / Re: Tactical laser vs PD laser
« on: June 23, 2020, 02:59:45 PM »
I can see it helping out if you run some kind of dedicated PD boat to help out against fighter/bomber/missile spam. But I've always preferred to just bring interceptors and gain air superiority if I need to worry about enemy fighters/bombers. I often leave small energy slots empty because I can't afford the OP, which I like to spend on fighters, offense, and shields. I guess more generally I don't see much point to PD, since shields stop missiles and ALSO stop ballistics and energy, unlike PD. Interceptors also stop both missiles and enemy fighters and frigates efficiently. And offense is necessary to end the battle. So once I've maxxed out my spark/thunder/xyphos wings, grabbed hardened shields and maxxed caps (along with front shield conversion, which you can't convince me isn't mandatory on every omni-shield ship), and slapped on enough long-range medium and large weapons (with vents) to bring killing power, I don't have anything left for the small mounts, filling which (as Hiruma Kai noted) would cost a minimum of 48 OP (68 with IPDAI) on an Odyssey.

37
My understanding is that d-mods and quantity of ships have an outsized impact compared to size of ships -- and compared to real battles, d-mods aren't so bad at all and size of ships is king, so that's kind of counter-intuitive. And I don't think the auto-resolve logic considers at all how the composition would fare in a real battle, e.g. warships vs. carriers vs. phase ships. I'm not sure if aggression impacts it, or how much importance the game affords to officers.

38
General Discussion / Re: Tactical laser vs PD laser
« on: June 23, 2020, 12:16:15 PM »
Out of curiosity, is there a situation where IPDAI is really worth the OP cost? I've never found it useful and have basically stopped experimenting with it.

39
General Discussion / Re: Cursed builds
« on: June 22, 2020, 02:15:19 PM »
When you got few weapons / Odyssey

[close]
This build demonstrated a fundamental misunderstanding, or a willful ignorance, of flux dissipation and opportunity cost when it was posted on the subreddit, and it continues to do so now.

40
Suggestions / Re: AI core requests and relationships
« on: June 21, 2020, 05:53:58 PM »
I'd love a way to get on the REDACTED's good side that didn't involve commissioning with Tri-Tachyon.
Wait -- there's a way to get on their good side, and it somehow involved TT commision? I have commissioned with TT before but never found a way to get rep with [redacted]...

41
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: June 21, 2020, 05:41:47 PM »
How to they prevent bombardment anyway??
Presumably, as you surmised, they could adjust their orbit, and although saturation bombardment only takes an instant for the player, I think it's fair to assume it might take a few days -- a long enough time in geostationary orbit over target locations that the orbital station could come disrupt the process.

42
Suggestions / Re: For the sake of astronomical justice.
« on: June 20, 2020, 12:54:47 PM »
I can see wanting the transitive property to apply to sizes, even if the relative sizing is off, among the color/size classes the game presents. Ditto for a "mass" factor that prevents heavier objects from orbiting lighter ones.

43
General Discussion / Re: running away while mining
« on: June 19, 2020, 10:54:58 AM »
I haven't done much mining but I think the not being able to run away is the point. It's risk-reward. Don't mine in a dangerous place if you can't defend yourself.

44
there are only two situations where you'd want to fire an officer

1. personality doesn't line up with skills/intended role of the officer (cautious personality on a frontline ship/aggressive or reckless on a support ship)
2. you have mods installed and the officer's portrait is some straight-up weeb ***, eject that ****er into space
3. Personality: Timid

45
General Discussion / Re: List of immersive mods
« on: June 15, 2020, 10:23:10 PM »
...some of them also have portraits / music / decorations that ruins the immersion.
...
For example... Space centurion with space brush helmets
Humans LARPed as the Western Roman Empire for almost 1500 years after it fell. Who's to say it won't come back into fashion 1500 years hence? :P

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