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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - GigaVivian

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(A Request to Modders too if interested)I'll put the Actual request at the top here and Explain it bellow: Make a requirement that there must (re-edited as I'm finding just one in every system is not enough if you can't take it so)always be at least 1 opportunity in EVERY bar of each planet in a system, Unless the player has an accepted/active one from that system, Including Pirate Bars.

Bars opportunities are important to the player from the beginning of their game. And can only really be abandoned once the player has enough colonies and/or has made an enemy out of most factions. Before that time, there are few things more frustrating than there being no Bar opportunities in any of the bars, of an entire system. Making the trip to that system either fruitless or a very little fruit, trade trip. Annoyingly this happens so much that I end up going to systems that have at least one Pirate planet to use the Black Market.

Now I get that you are supposed to keep your eyes open on the sector events with bounties and more literal opportunities like taking Trade convoys but not only are these also rare (in feasible proximity to you); But Early game and somewhat mid game, you can't do anything with the events or bounties, as you are just too weak to go kill someone hiding in a far away system (or even right next to you if they are of course way too strong). Sure, that's without mentioning the Trade requests but again early and Mid game can only really accept those if they have the resources wanted already or are CURRENTLY near a planet that sells that resource. Which gets very annoying when someone actually wants FREAKING CRABS, and you do not happen to be near the ONLY planet that has them, freaking Volturnians!. XD

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