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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Faiter119

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16
Discussions / Re: Dota 2 mind of a Ancient
« on: November 17, 2013, 01:31:55 AM »
1000 hours Dota 2 high bracket player reporting! HELP

17
Discussions / Re: Battlefield 4 - Released Oct. 29th
« on: November 06, 2013, 09:30:53 AM »
Been having alot of fun with this lately, very nice when I just want to play abit and dont have the mind or the time to play Dota 2.

The gunplay is very solid though more similar to the BF-BC2 shooting, I like it alot.
The maps are VERY nicely designed, they are rather dynamic and fun to play on.
There is a good amount of stattweeking attachments, so some theorycrafting works well.
There is a massive amount of camos for weapons and crafts :3

I like it alot, even though it isnt TOO different from BF3.

18
General Discussion / Re: Faiter119s Youtube Videos
« on: November 04, 2013, 10:27:37 PM »
Another episode! Playing some more campaign this time, expanding my fleet and planning my skill build.

19
Ive found that going for option 5 and option 2 on the creation screen gives the easier start, as you can designate your own skillpoints mostly and get a Wolf.

Creation Screen:

Spoiler
Starsector Starting Skill and Ship

1 Aptitude point, 2 skill points

First Screen: 2 Aptitude, 4 Skills

1: 1Leadership (Perks 3-4)

2: 1Combat (Perks 2-4)

3: 1Technologi (Perks 6-7)

4: 1Combat (Perks 5-6)

5: Nothing (2 extra skill points, 1 extra Aptitude)

Second screen:

1: Lasher (1L S2-S4)

2: Wolf (1T S8) Extra Skill point

3: Vigilance (1C S5-S6)

4: Lasher (1C S3-S7)

5: Hound (No skills, 2 extra skills, 1 extra aptitude) Start with little money
[close]

EDIT: Though if you want the Lasher specifically you are out of luck.

20
General Discussion / Re: Faiter119s Youtube Videos
« on: October 19, 2013, 01:26:13 PM »
Another episode! This time we build up our fleet and take some casualties.

21
General Discussion / Re: Buffalos, what're they good for?
« on: October 12, 2013, 06:05:40 PM »
I wondered the same thing a while ago, and tested to find the best MKII variant I could.

http://fractalsoftworks.com/forum/index.php?topic=3613.0

I actually came up with a good design, it could tackle most low-end ships. Though that was a long time ago, and it might not have aged well.

22
General Discussion / Re: Faiter119s Youtube Videos
« on: October 09, 2013, 10:13:09 AM »
Another episode! Quite a hectic one, as I did not have alot of time to make this, so I was quite strassed, but it turned out good, even had a very intense duel in there.

23
General Discussion / Re: Faiter119s Youtube Videos
« on: September 27, 2013, 04:35:46 PM »
Another episode! This time we realize some grave mistakes and get going with our new ships, even taking a trip to the new galaxy.

24
General Discussion / Re: Faiter119s Youtube Videos
« on: September 15, 2013, 02:47:42 AM »
Awww, no, don't dump the hound, don't you know how useful it'll be once your enemies start running from you? Its one of the fastest ships, and is excellent for harassment and support once you get a good gun on it. Plus it holds a lot of supplies for its size!

Yeah well. I probably wont dump it if I dont HAVE to. In my previous campaign I usually keep them. But money issues might force me to.

25
General Discussion / Re: Faiter119s Youtube Videos
« on: September 14, 2013, 08:11:36 AM »
Faiter, I would suggest grabbing a long range weapon like a mauler or hypervelocity driver for that hound, short range weapons just don't work that well on it.

Yeah I noticed, tried a campaign as a Wolf, and it was significantly easier. I guess starting with a Hound was pretty counter intuitive... Il follow your advice for the next episode :P Though Il probably dump the Hound quickly.

26
General Discussion / Re: Faiter119s Youtube Videos
« on: September 14, 2013, 05:58:42 AM »
First episode of the new update released! Played this just after having downloaded the update, and now that I have played the game some more, I think choosing the Hound as my starting ship was a rather horrible idea :S.

http://youtu.be/e21whiSIkRU

27
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 14, 2013, 05:12:19 AM »
Ah lord finally its out! Again I have alot of content to fuel my channel once again! Look forward to videos in just abit..

8 months jeez, it was a long wait.

28
General Discussion / Re: Greenlight
« on: August 26, 2013, 08:32:06 AM »
Already been discussed multiple times, and answered a ton of times.

Spoiler
[close]

29
General Discussion / Re: Faiter119s Youtube Videos
« on: July 24, 2013, 10:10:30 AM »
Little PSA about the current state of my channel. Production values, drought of games, my broken HDD and my vacation.

http://www.youtube.com/watch?v=FuTDkbvF3v0

30
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: July 12, 2013, 11:35:32 AM »
Cant wait for this to come out! Finally I can start a new campaign. The one I have now is so repetitive and stompy that I don't even bother anymore.

This version has been around for a really long time, the last release was in December :s

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