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Messages - stardidi

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46
Bug Reports & Support / 0.51a reproducing free items
« on: March 07, 2012, 11:36:23 AM »
When you select an item with the "shift bar" and then move up and back down to 0 it will add 1 item of that kind. This works both in the cargo screen and in the station with both your and the station's items.
It doesn't work when the stack is full though

47
What is up with this community and pirace.... anyway Open Office is indeed a great replacement for MS's office programs

48
Modding / Re: Rust Industries Ltd.
« on: February 25, 2012, 06:53:52 AM »
Liking your style, both the design and the "story", reminds me of MC's Industrialcraft mod.

49
Mods / Re: Star Wars Mod Update: 1.04 alpha
« on: February 24, 2012, 02:23:34 PM »
Updated first post, new version 1.04
The file is not found....
And any chance you could upload some screenshots? I kinda want to know what i'm downloading.
Looking forward to a star wars campaign, always been a big star wars fan

50
General Discussion / Re: 0.5 feedback
« on: February 18, 2012, 06:04:02 AM »
Hi, first let me say this game si already great! ;) The campaign is just what I needed - I found the learining curve of the standalone missions to be a bit too steep (too much stuff happening at once) however in the campaign I can pick my battles, experiment with loadouts and learn. Also don't listen to the whiners whining about difficulty. I find it fine.

Now why I registered: I have noticed that when I equip my Paragon with 4 (tachyon?) lances the game slows to crawl. Anyone elese noticed that? I drop from 60 fps with stock Paragon to <20 fps with 4x lance. Perhaps something is not quite right with the rendering of the huge firing arcs? Let me know if I should perform some more experments.

Keep up the great work!

This is a known bug. A quick search turns out that there's is something wrong with the rendering of firing arcs. It's in the bug report section of the forum

51
Just had this same bug/crash with a Aurora (i think)
I will mail you the log and save game.
Got to say you made some sweet log, it's one of the best i've seen in a long time (ever?)
It's quite inspiring. The only down side is that's 12 MB.....

52
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: February 10, 2012, 11:44:35 AM »
Hey i was kinda right with my joke :P
Thanks for giving a date, now i don't have to check every hour if there has been a  update xD

53
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: February 10, 2012, 08:26:31 AM »
So in all seriousness, when are we looking at Alex? We're past early February now!

It has been said several times here and elsewhere that the current "possible" release time would be mid feb, not the start of feb. In all likelyhood I imagine polishing may push that back even thurther. However I would glad to be wrong. The test version may come out earlier who knows.

Well everyone knows that the 15th is the foreseen release date for the preview version of 0.5, duh.   ;D  lol.

Just 5 more days...
seems a legit date, enough time to polish some things or add the mod support
but i'm going to laugh if Alex is to release it on the 14 at 23:59 :P

54
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: February 10, 2012, 03:04:55 AM »
So in all seriousness, when are we looking at Alex? We're past early February now!
well according to his twitter "quite soon", but when that is.... can't wait though getting more and more exited with every bit of news

Quote
The build @dominictarason got was a pre-preview, if you will. The real 0.5a preview will be out quite soon - a few things left.

55
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: February 10, 2012, 01:07:08 AM »
The reviewer didn't mention any bugs or crashes, so I'm hoping we get a hint on when we can expect it

the reviewer even said that the build was remarkably stable and fleshed out

Quote
@amosolov Ha. Your alphas are more stable and fleshed out than many beta versions I've played.
  from twitter

56
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: February 03, 2012, 08:46:54 AM »
I do have a question regarding how casualties will be handled(not sure if this has been answered already) In a persistent campaign when the player loses a ship/fighter wing in a battle, will that unit be gone for good? Or will it simply be a matter of going to a space station and repairing the unit?

i'm pretty sure it depends on the state of that unit: if it is disabled in the fight you can repair it on the go, that costs supplies(is that the right name?). If it gets destroyed there is no way of getting it back.

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