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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - stardidi

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31
General Discussion / Re: totalbiscuit
« on: April 30, 2012, 07:32:57 AM »
Got interested by tb's vid, and than bought it after seeing the steam SPAZ sale :P

32
General Discussion / Re: Will Starfarer be distributed on Steam?
« on: April 29, 2012, 01:11:42 PM »
Yes this is planned,
but it takes quite some time and Steam refused the (0.3*?) beta.

So most likely after the full release


33
Where would the music for travelling be specified? In the modgen our .json file for sound?

I believe it was said that this is close to hardcoded at the moment, it will eventually be normally moddable, but the framework for that isn't in place yet.

well Alex said in the updated patch notes that music will be moddable, so that's old info.

but no idea where it would be as i don't mod (yet)

34
I think it's amazing that you've put so many changes that the community requested in the game in so little time:
Run Simulation, Refit while Docked, Autofire toggle, Storage Station, etc.

Keep up the good work Alex.

35

So good.

How is "AI fleets will dump excess resources and go back to base to resupply when necessary" script controlled? What do "resupply" means?

Great job on the upcoming patch.

I think this means that the AI will have to keep themselfs to limits as well, so if they run out of supplies they can't reload guns and can't repair and if they are over cargo/fleet/fuel/? limit they will also have accidents.
If that's the case AWESOME!

Really looking forward to this update, some how even dreamed about it :S

36
Looks nice, a bit more variety in the top Lotus tiers.

One question, the Lotus station doesn't seem to restock any ships from after 0.6(?). Nor any weapons at all, but it has over a bazilion fuel and supplies :S. Don't know if this is something with the mod or the game.

37
Suggestions / Re: How to make starfarer more epic :)
« on: April 03, 2012, 04:38:35 AM »
i completely agree that there could be a bit more variety in the explosions, with possible secondary's (which cause damage to you/surroundings?)

I think that "feeling" of fighters and battles will change when there are more objective based fights.
with, say, fighting over a planet or a station. This will probably increase the feeling of the battle as well.
like the Star wars battles or indeed the second video.

38
Suggestions / Re: How to make starfarer more epic :)
« on: April 01, 2012, 10:24:02 AM »
i think the lack of the 3rd dimension and the lack of "full frontal assault" with ships in line LAUNCHING fighters and such makes it hard to get it right.
2D won't change, but i think it should be possible to get  more of a feeling of a massive battle going on.
Something like where if there are at least like, i don't know, 1 Cap, 6 cruisers/destroyers/frigates and 10 fighter wings, the battle will start with all ships deployed, the fighters inside the hangers, no sensor arrays/nav boys/etc and just full on fight.

might be worth a try....

39
Announcements / Re: Blog Posts
« on: March 24, 2012, 08:19:52 AM »
this would indeed make the game a lot more awesome, flexible limits combined with careful decisions.

One thing that is important is that is should be extremely obvious that you're over OP in the refit screen, make the OP glowing red and make the ship have all kinds of sparks, that why someone won't be like: "why did my ship explode" (unless they refit with their eyes closed :P)

40
^^ doing exactly that, and like i said your running campaign will not be effected.

about the Redoubt: i really like the conquest style ship, but to have more then 1 ship that uses almost exactly the same design is too much. I feel like the Lotus faction needs some more front armed ships. There really is only 1 right now....

41
oh hey, apparently it doesn't change the running campaign :D

PS: Loving your mod, it fits in perfect with the vanilla game, while keeping it's own style/feel

42
nooooooo, the Lotus were my only buddies :(  , well this oughta screw over my campaign XD

43
Suggestions / Re: possible penalties
« on: March 22, 2012, 06:24:59 AM »
i take it you didn't see Alex blog post?

http://fractalsoftworks.com/2012/03/21/accidents/

he just yesterday released his (awesome) idea about going over limits

44
Announcements / Re: Blog Posts
« on: March 22, 2012, 05:26:23 AM »
hmmm, i was just scrolling though the blog post when i saw a change in the armada image.....
I don't know if it is intentional or not, but there are a few new ships that caught my attention.
Looking forward to seeing these ships implemented :P

this post:
http://fractalsoftworks.com/2011/12/12/the-armada/

45
Suggestions / Re: 2 Mild suggestion (locational armor + ship boarding)
« on: March 08, 2012, 04:46:12 AM »
if the standard for ship's armor is half decent, i don't think not managing your armor will be a big issue.
but if you wanted say a heavily armored front for a bomber like frigate, you could do that.
or if you wanted a very lightly armored ship for chasing retreaters that would be possible too.

i think it would a lot of depth without the need to micro manage (too much) IF the standard is well balanced.

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