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Messages - The Soldier

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16
General Discussion / Re: Procedural Generation needs improvement
« on: January 07, 2019, 06:31:00 PM »
A humble system with a single excellent planet (that is ideal primary colony criteria) is an awesome find.  Well, maybe not ideal since some expeditions can beat defenses of a single colony.  They probably cannot against two large colonies in the same system.  It is less of a good find if system does not have a point for comm relay.  (I will smash Domain nav and sensor relays if it is the only way to get a comm relay in the system I want to claim.)

Terran planet with 75% hazard and all of the resources and not too far from core is an awesome find, regardless of system.  Some games do not even have 75% hazard Terrans, or they have a 75% Terran with bad resources and bad location (far from core).

Two stars are (mildly) annoying, especially if they make the system bigger.  I had that for my primary colonies in two of my games and wished they were only a single star.

Rings (asteroid belts) are annoying if I need to travel through them.

I dislike nebulas, especially if they overlap a jump gate.

I prefer my systems to be minimalist.  The best system for me is a small one with two great colony planets (two is enough to repel all expeditions, and more slows the game down), two or three points for relays, and nothing else.  Oh, and jump point near one of the planets.
While a system with asteroid belts, nebulas, and a binary might not be the best, min-max optimal system, that is what makes a system interesting, both visually and gameplay-wise.  I genuinely hope Alex does not change the proc gen system to favor anything near as bland as that.

17
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: January 06, 2019, 07:35:39 AM »
But Decivilized is a mostly positive effect. Gives you a growth bonus. Why would you want it gone?
It has a pretty hefty Stability reduction.  And, also roleplay reasons.  Not everything is min-maxing in this world.

18
General Discussion / Re: Procedural Generation needs improvement
« on: January 04, 2019, 08:21:50 PM »
Most of the interesting systems are the cooler stars that can have Terran or other low hazard worlds with all of the resources.

Big systems with mostly high hazard planets are... yuck!  They are only good if planets have ruins (for tech mining) or have an abandoned station to loot.

From a strictly min-maxing perspective.

Don't let that one perspective cloud your vision of what a visually interesting system is, either.  I find Blue Giant systems with loads of planets to be the most fun to explore - I wish more stars had larger planetary systems in them.

19
Prometheus for some reason counted as combat ship, i have constant issue with officers from "dead" ships that got assigned to prometheus for no reason.

AI should always install aug drives and msystems just for +3 burn on all civilian ships.
At least for me, the game kinda dislikes auto-assingning Officers to Frigates.  If there's a civilian Capital or Cruiser ship, it'll prefer to put an Officer there rather than at the helm of a Frigate.  Doesn't matter if it's a Prometheus, at Atlas, or a Colossus.

20
Telling a Carrier to Escort you will also have that carrier prioritize escorting the target ship with their fighters, and I think it also might prioritize bombing any ships that ship targeted.

21
If you're in control of the carrier with Xyhpos Fighters on it, then manually target a friendly ship and then set your Fighters to Engage.  Any fighter wings you have will go and escort that ship, but this is the only way to send Support fighters elsewhere aside from your own ship.

22
Suggestions / Re: Circumstellar habitable zone
« on: December 30, 2018, 10:37:28 PM »
Ah, but being tidally locked isn't necessarily a death sentence for a habitable world.  Terran Eccentric worlds exist in Starsector, worlds that are otherwise habitable but are tidally locked to the parent star.  These exist both as handmade and procedurally generated worlds - though only handmade worlds have stellar shades / mirrors at the moment.  Also, the possibility of life doesn't matter in this case - just whether or not the atmosphere is breathable.

I don't think I've ever seen a Terran world orbiting a Blue Giant or larger, or anything habitable at all orbiting anything like a Neutron Star or Black Hole in Starsector, so you can feel fairly safe there.  I have seen, once, a Water World orbiting a White Dwarf though.  Also, for the sake of balance I believe, Terran (and Terran Eccentric) worlds are capped to 5 total or so per sector in my own experience.

23
Suggestions / Re: Circumstellar habitable zone
« on: December 30, 2018, 08:43:20 PM »
I usually only see this on small, dim stars like Red Dwarfs (Dwarves?).  AFAIK I haven't seen a Terran world or colder hugging a star - maybe an Arid or Desert planet, but that seems more reasonable.

24
Suggestions / Re: Cryosleeper inside trash system with barren planets
« on: December 28, 2018, 08:02:53 PM »
(Also, already tweaked it in the dev version...)
Out of curiosity, how was it changed?

25
Suggestions / Re: Proc-gen suggestions
« on: December 23, 2018, 11:36:48 AM »
Plus starsector isn’t that realistic. Especially on distances where, iirc, the persean sector is much too clustered to actually survive. As an example the “death zone” for a pulsar seems to be estimated from around 12 to 50 Light year’s. (Closest pulsar to earth is at least 700 ly away) there are a lot of pulsars in the persean sector and a few of them are likely pointed at other systems. Which means that a majority of those systems are dead and uninhabitable.
At least to me, I don't believe these changes are being made to make Starsector more "realistic", rather to make the game more visually appealing.  Making Brown Dwarfs (Dwarves?) and Neutron Stars smaller just looks better, at least in my mind.

26
Suggestions / Re: Proc-gen suggestions
« on: December 23, 2018, 09:03:54 AM »
Most black holes are not bigger than most stars.  What we see is the Event Horizon being the "size" of the star - and on most stellar-mass black holes, I think the event horizon is significantly smaller than the radius of that previous star (granted, it had to be a blue giant or more to get there in the first place).  Now, supermassive black holes found at the center of galaxies are something different, truly huge - but in the Persian-Orion sector of space Starsector takes place in, there are pretty much no black holes of that size.  There are intermediate-size black holes, but those are rare due to the fact they need to gobble up more mass around them.

Don't agree too much with removing Meteor Impacts.  Adds some spice to the worlds.

Everything else sounds good.

27
General Discussion / Re: Alex's tweet [18/12/21]
« on: December 22, 2018, 02:11:21 PM »
Interesting.  A set of converted capital-class civilian ships to round off the various other Ill-Advised Modification ships. :) Next patch is shaping up to make Pirate Raids more threatening!

I'm really curious what caused such an interesting break in the Atlas Mk.II's hull.  Just a random one-off result of the ship breaking code (which I suspect), or did a weapon actually cause that?

28
General Discussion / Re: Alex's tweet [18/12/21]
« on: December 22, 2018, 10:49:49 AM »
It looks like an oddly lopsided low-tech ship, judging from the armor plates on the sides looking like those from the Onslaught.  Wouldn't say it's an upscaled Falcon.

29
General Discussion / Re: Pirate swarm out in the middle of nowhere
« on: December 19, 2018, 10:16:48 PM »
Probably on their way to or back from a raid in the core systems.  Pirate Bases can be a ways out.

30
Suggestions / Re: Increase planetary stocks
« on: December 11, 2018, 10:34:24 AM »
As far as I can tell, having the Waystation facility increases the stockpile.  Putting an Alpha Core on that Waystation increases it even more.

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