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Topics - CrashToDesktop

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31
Bug Reports & Support / Two Total Conversions
« on: January 09, 2013, 06:47:38 PM »
Title says it all.  When you start the game in the launcher, it's possible to activate two total conversions at the same time by selecting one the normal way, the scrolling up or down with the arrow keys and clicking enter when highlighting another total conversion.  I really see no use for this, but I though I'd mention it.

32
Suggestions / Penetrating shields?
« on: January 08, 2013, 01:03:16 PM »
Just a suggestion, could there be an option for a weapon to penetrade shields and hit the armor?  If shields are up, the projectile/beam/missle/rocket would ignore it and hit the ship instead.

33
Suggestions / Coordinates
« on: January 05, 2013, 04:02:20 PM »
Not a nessesary feature, but something that fills up the screen with something interesting to watch. Add a bit of cooridinates in the top left corner, next to the accident level and speed.  It would show an (X, Y) coordinate with the center (usually a sun) as (0, 0) and would spread out according to where planet locations are in the code.

34
Suggestions / Fleet Reinforcements
« on: January 04, 2013, 06:54:10 PM »
Now, it's not related to the G button reinforcements, but something totally different.  I find it kid of odd that when I start a fight, there's usually two or three other fleets in the area that could lend a helping hand, enemy or not.  These fleets would come into play later in the battle, after it's started, and could possibly turn the tide.  For reference, if anyone's ever played the Total War series, you'll know what I mean by this type of reinforcement.

Comments? :)

35
Suggestions / Messages Box
« on: January 02, 2013, 12:06:47 PM »
I'm finding it annoying that the screen can be spammed by messages.  Also find it annoying that when an important message comes up, I just happen to enter a station and I lose that message.  Is it possible to move the messages into a confined message box?  Just attach it to a box with a scroll wheel so you can see previous messages.

36
Modding / Mod Challenge
« on: January 01, 2013, 06:12:03 PM »
OK, here's a challenge for any adventureous modder(s) out there. :)

Make a total conversion that includes these three factions: Trans Rebels, System Federation, and Nano Tech.  The Trans Rebels started off as a political group that spawned into a full-scale rebellion over the past few cycles, using liberation and freedom as a cause for war.  The true cause for war, however, is in political power over the System Federation.

The System Federation is the goverment that runs systems in the Celos Cluster, a group of five stars and numerous habitable planets and ore-rich asteroid belts.  Having governed the cluster since the Collapse, they see the Trans Rebels as a weak upstart, and expect a swift victory.

Nano Tech is not truely a faction, but a corporation that mainly sells weapons and occasionally ships to both sides of the war.  Nano Tech is the epitomy of greed and guile, using misinformation and rumors to further extend the war and fill thier own pockets.


The war will take place in the Omicron System, the third system to be attacked by the Trans Rebels.  6 planets circle Omicron, with just two of them habitable, a station orbiting each of them.  Yet another orbits within an asteroid belt.  Since the rebellion moved into the Omicron System, the Trans Rebels have taken over one station and the System Federation has held on to another as well as built an Outpost on the fringes of the System to stock up on manpower and ship in preparation for the inevitable siege to come.  Nano Tech also has a neutral trading post, where it sells it's products.


The Trans Rebels are characterized by swift and manuverable ships with light weapons.  They tote deadly bombers and fighters to deal with heavier System Federation ships.  They lack in shields and armor to compensate for thier advantages.

The System Federation is characterized by slow and sluggish ships, though exceptionally armed and armored.  They lack proper fighter support, as they believe that fighters are too fragile to be a proper battlefield implement, and have only small interceptors.

Nano Tech is something in between, being able to deal with enemy ships equally well.  Mainly using beam weapons and some kinetic balistic, they are the midline between the Trans Rebels and the Systme Federation, having a respectable amount of armor, weapons, and engines.


A few additional items that might be useful in the creation, if the stations could be taken over by opposing factions, that could be a good feature.  A Diplomacy system akin to that of Ascendency is also welcome, as well as a paycheck system from Caelus, if you choose to align yourself to a faction.

Now it's up to whatever modder sees themselves capable enough to attemp this to accomplish this.  I can supply weapons, if anyone is curious.

37
Lore, Fan Media & Fiction / Forum Story Game
« on: December 19, 2012, 05:32:35 PM »
Cleaned up some stuff; out of date and not really relevant anymore.

38
Suggestions / Defensive Operations
« on: December 11, 2012, 03:22:35 PM »
I really see no advantage to chooseing a defensive operation in campaign over an attacking operation.  Attacking gives more FP on original start and retreating a ship will still have a large chance of getting away.  Choosing defensive needs to have more perks to it.

Which is why I'm here. :) Anyways, if you choose defensive, you should be able to get more Command Points (because you organize it), but less FP to start (becuase you dedicated less time coordinating attacking stances), AND be able to remotely defend points.  By this, I'm talking about mines or deployable platforms.

Mines would deploy maybe around ~5 in a pattern just inside the capture ring of the point.  They would have an explosion similar to the Proximity Charge Mine, but it is hidden from enemy view until either extremely close or when it explodes.  Requires supplies to deploy, similar to repairing fighters.  Might click a controlled point just as one would click a ship, and then click "Mine Point" and the mines would appear.

Just to lore, mines are relatively simple, and can be jury-rigged to do the job.

Platforms might need skill points to unlock.  They are basicly a large platform with weapons mounted on it capable of warding off small attacks, mainly fighters and lightly armed frigates.  Might be armed with a small missile spot and a few small universals (in code, at least.  they'd use random weapons to build, mentioned later)  They also might require supples to build/call in and must be built before a battle begins.  To add a bit of jury-riggedness to it, they might use weapons in your inventory at random.  If you've got no weapons, then they might use a standard loadout of a few light MGs and maybe a swarmer.  Nothing too bad, but enough to make a commander reconsider.

Also, these platforms can be targetted by bombers (but have a respectable amount of armor), so they aren't as powerful as to be OP.


And as a final note, the defensive mines and platforms might only be able to deploy when the enemy is far enough away, maybe around 200 in-game units away or so.

Comments? :)

39
Suggestions / Illusion of a Larger System map
« on: December 11, 2012, 12:07:14 PM »
Would it be possible to slow down fleet speeds on the system map?  I was thinking that if the fleet speeds are slowed down (to maybe a half or quarter of the original - kind of drastic, but I'll get to that later), you can give the illusion of a larger map (Also get to that later - can be done without modding, to an extent).

Slowing down fleed speeds but percentage would give the illusion of a larger map, takes longer to get from point A to point B, yes.  Make the planets smaller by the same percentage (we'll use 25% of the orginal as an example).  A planet 25% of the original size and going over it with a fleed 25% of the original speed would still take the same amount of time, but takes up less space, therefore making room for more systems..

So my suggestion/question is, can it be possible to mod fleet speed?


And as a side note, being able to mod how big the fleet circle is (more ships/bigger circle) might also help in keeping it semi-normal.

40
General Discussion / Modder for Hire
« on: December 09, 2012, 05:18:27 AM »
Ah, boredom. ;D I'm finding myself with a lot of free time and a hunger to get back into SF.  If anyone needs a bit of help making a mod, just shoot me a PM. :)

41
Discussions / FH2
« on: December 01, 2012, 07:20:45 PM »
Anyone here play Forgotten Hope 2?  It's an FPS mod that's based off of BF2.  The mod itself is way larger than the original game, having way better graphics and such.  There's 4 playable factions, the USA, Germany, Canada (essentally the UK with slightly different rifles), UK, and Italy.  Russia is in the works.  Anyways, if anyone plays it, let me know. :)

Here's one of the better players:
http://www.youtube.com/watch?v=NVWXFbDjahU

42
Suggestions / New Crew Types
« on: November 25, 2012, 09:28:41 AM »
Since there's now character skills and aptitudes, why not add crew that provide a similar benfit?  There might be Engineers, who improve weapon reapairs during battle and improve ship repair/hull mod attaching outside of combat.  There might be a Logistics Officer, who adds command points or adds fleet points.  Of course, just one one these crew wouldn't provide the same effect as an aptitude point or skill point.  You might need more of each, perhaps 50 or 100 of them, to provide the same bonus.  They wouldn't affect if you could add more skill points to an aptitude, though.

They also might not count as regular crew, so having 50 of them would not crew a lasher or a wolf.  They also would need more crew ot cargo space to hold them, to house thier items that make them special.

43
Bug Reports & Support / Sounds Bug (battle)
« on: November 23, 2012, 08:26:38 PM »
Whenever I'm in a particularly long battle,  I find that the gun, impact, and explosion sounds repeat themselves over and over again rapidly, as if the sound lags.  Is this because of my sound card?

44
Bug Reports & Support / Skill Points
« on: November 23, 2012, 01:38:45 PM »
Erm, not sure if it's a bug or not, but I seem to get 2 skill points in the middle of a level sometimes.  I think it happened between levels 3 and 4 for me.

45
Suggestions / Box for messages in Campaign Map
« on: November 19, 2012, 02:37:11 PM »
I find it that messages get spammed in the lower left-hand corner (especially in some mods), and I some of the longer ones block my view of the world.  Could it be made so that it's contained in a little text box?  Might make it more compact and less messy.

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