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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - pringdew

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1
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: July 06, 2023, 08:49:35 AM »
i am just now getting an error trying to copy the most recent nexerelin to my mod directory, it says it wont let me copy station_render2 png to the mod directory.  when i did a search for the file in the same directory that i had in the mod directory the file was missing...when i searched the nexerelin directory that was in my mods directory the file was missing which was causing my game to crash...

2
Bug Reports & Support / Re: Game crashes after hitting start tutorial
« on: January 14, 2023, 02:24:00 PM »
yeah, i can do that, thanks...

3
Bug Reports & Support / Game crashes after hitting start tutorial
« on: January 14, 2023, 02:12:02 PM »
i am getting a JSONArray(8 ) not found.  i am trying to play vanilla no mods...i have no idea what to do...

4
General Discussion / Re: Automated Ships
« on: December 26, 2022, 09:18:08 AM »
that helps alot, thank you very much for the info...

5
General Discussion / Automated Ships
« on: December 26, 2022, 02:00:59 AM »
I have searched the forums and could not find the exact info i was looking for...if someone knows where to find the info please link it to me...ok here goes, i have an automated ship, have a alpha core in it, read and reread the info about raising the CR above 50 percent and have done everything i think its asking for...installed a neural integrator and a neural interface in the other, also have the skill neural link on my character...please help and tell me what i am missing...thanks in advance...

6
too funny...killed myself saving for one of those...

7
Mods / Re: [0.9a] Automatic Orders
« on: February 24, 2019, 01:32:48 PM »
so far i am not having any problems, its pretty slick, the mod cycles out the damaged ships and i can reinforce the fleet from the ships waiting in the wings...not having to micromanage so much is a hoot...

8
Mods / Re: [0.9a] Automatic Orders
« on: February 24, 2019, 02:18:28 AM »
i am going to run this right now and try it out...if i find anything out of the ordinary i will let you know....

9
Modding / Re: mod that was created that had a building in it...
« on: January 14, 2019, 05:18:06 PM »
thanks boss excellent idea...will do...

10
Modding / mod that was created that had a building in it...
« on: January 14, 2019, 03:08:40 PM »
i played a mod a week or so ago that someone had created that had a structure you could build on the planet and it was some type of giant computer and it said that you could get it much stronger if you put an alpha ai in it.  for the life of me i cannot find that mod....does anyone have any ideas...?

11
General Discussion / serial key
« on: January 10, 2019, 03:35:42 PM »
ok, i know, i am not the sharpest cracker in the box....to whom do i contact to get another copy of my serial key???...i bookmarked the page that had the key but then not to my knowledge the page timed out and i now do not have my serial key...

12
Mods / Re: [0.9a] SpeedUp 0.5.1
« on: January 07, 2019, 06:58:28 AM »
yes, i have read and reread the starting info that the creator put up for the file...caps lock does do it you are correct...one more quesion is there anyway to speed up traveling through hyperspace anymore than it is...?

13
Mods / Re: [0.9a] SpeedUp 0.5.1
« on: January 06, 2019, 04:53:51 PM »
forgive me, i am old and for the life of me i cannot figure out how to get one of the keys to toggle rather than holding it down...can someone please give me a simple step by step on how it works...please and thank you...

14
Mods / Re: [0.9a] [Utility] Fix Empty Planets
« on: January 06, 2019, 03:21:42 PM »
outstanding...

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