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Messages - Tempest

Pages: 1 [2] 3 4 ... 7
16
General Discussion / Re: General Thoughts from a new player
« on: November 09, 2020, 06:48:23 AM »
Make it a toggle. People that don't like it or are using too many mods can turn it off. People that expect something that has been industry standard for more than a decade for good reason to be in the game get to have that QoL feature.

Then we'll get complaints that it's taking too long, and why is there even a toggle if it's taking so long.

Basically, if a feature is implemented, it should be working properly, otherwise it should not be implemented. Quicksave is enough then.

17
General Discussion / Re: where do i find...
« on: November 03, 2020, 05:15:19 PM »
If there is no relay in the system, it won't work.

18
General Discussion / Re: where do i find...
« on: November 02, 2020, 11:55:18 AM »
Dock with a planet. Press M, or click on the colony info button on the top left.

Click on any commodity in the list on the right.

19
General Discussion / Re: money making guides?
« on: October 30, 2020, 05:07:00 PM »
To make money through trading, you need to buy something on black market somewhere, and sell it on black market somewhere where that something is in demand.

The best candidates for selling are certain pirate or luddic planets, because they tend to have supply problems (if someone intercepts their trading fleets, that actually causes a shortage and increases prices of certain goods). For example, Umbra or Qaras often have a shortage of supplies, drugs, organs, and fuel (because every faction is attacking their trading fleets). Chalcedon constantly has a shortage of marines in addition to that as well.

When you approach such systems, they will frequently spam procurement missions for the goods they are missing. Those let you offload things like organs or heavy armaments at prices like $1000 or more, while they cost $200-500 to buy elsewhere. You can go there with a full cargo of such goods, sell some on black market and give some to the quest NPCs for a massive profit.

You can fly around, buying these goods wherever you can, and store them at various abandoned stations until there are missions that require them (there are such stations in Mayasura, Corvus and other places).

You can also cause shortages yourself. If you see a pirate fleet heading to, say, Qaras, and you destroy it, you will be able to sell a bunch of stuff to Qaras for a massive profit for a while. You have to do that in hyperspace, because if you fight their ships in front of their planet they will not let you trade for a month or two. You can also raid planets for the same effect, as others have mentioned, but that's rather exploity.

All of this regularly changes with patches. It massively changed from previous game version, and will probably change in the upcoming version as well.

20
I never explored those anyway.

My starting strategies involve mostly smuggling and salvaging free ships. Taking that Tri-tachyon loan is also an option if you just want a faster progression.

21
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 18, 2020, 09:07:06 AM »
Number of recoverable ships shown not limited by maximum number of ships in player fleet
Yay!

22
General Discussion / Re: How do i deal with dumb friendlies
« on: June 04, 2020, 11:12:00 AM »
5: Never --and I mean, NEVER--  give the AI reapers.  Just...don't.  In fact, don't give them dumbfire torpedoes of any kind, period.  The number of enemy ships they MIGHT kill is NEVER worth the friendly ships they WILL kill by not checking their fire.

I once had the idea of deploying Mules full of annihilator missile pods with expanded missile racks. Took me a while to figure out why my own engines kept getting destroyed.

23
I actually posted that as a suggestion a while ago.

Option for no automatic rearranging/hiding weapon groups

I wish weapon assignment worked like in X3 series, those games nailed ship control, especially with mods.

24
General Discussion / Re: Is Transverse Jump Too Good?
« on: May 16, 2020, 02:53:15 AM »
I m using TJ to escape black holes and to deal with neutron stars (allows to go "deeper" to loot/investigate more stuff).

You can use e-burn for that instead.

25
General Discussion / Re: Game no longer active?
« on: May 16, 2020, 02:50:41 AM »
There are so many devs that keep releasing half-assed updates too frequently, to the point where it's not worth committing to a long playthrough. Having stable releases less frequently is a lot better for Starsector imo.

26
General Discussion / Re: Starsector Wiki : Now in French !
« on: April 28, 2020, 11:33:58 AM »
Unfortunately Fandom has decided that its former plateform was too good, so they made a new one which is currently lacking a lot of features. English wiki is based on "Legacy" Plateform of Fandom.  But for French Wiki, I had no choice but to use the new plateform

They actually did that several times now, screwing older wikis and their editors every time in the process... And yet there are still editors that put up with their nonsense.

Good job with the translation anyway.

27
General Discussion / Re: 7103's First Starsector Experience
« on: April 09, 2020, 09:27:22 AM »
Not bad for a first run.

28
General Discussion / Re: Guardian is a BEAST!
« on: April 03, 2020, 09:54:32 AM »
Makes we wish we had placeable map markers like that new zelda game so we can mark stuff on the sector map for later.
I draw my own map charts, pen and paper. Useful for research and mining stations missions intel.
That is a lot of work.
Not particularly

29
General Discussion / Re: Guardian is a BEAST!
« on: April 02, 2020, 08:06:31 AM »
Makes we wish we had placeable map markers like that new zelda game so we can mark stuff on the sector map for later.
I draw my own map charts, pen and paper. Useful for research and mining stations missions intel.

30
That also happens in vanilla. You can also find random derelicts floating in hyperspace.

Yes, you can find some ships in Vanilla. In Nexerelin you can find much bigger ships more often. Just park your fleet next to a faction battle and wait.
You can park near battles in vanilla as well.

In Nexerelin you're probably having more battles, so more ships.

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