quick question/comment on balance
How effective, practical and viable is making a specialized boarding fleet? This is also a question about boardings balance in the grander scheme of things. Consider, if a fleet were made to be exceptionally good at boarding how much time and resources would a player have to devote to making this work. The player would be sacrificing both general-space travel and combat ability in order to gain greater possibility of capture. Additionally, if a capture is successful the fleet would likely (or could be made to) become a more vulnerable target while it gets the captured ship spaceworthy.Perhaps a player would need certain contacts to repair a ship before they can use/sell it.
I would like to see capturing/salvaging as a (niche?) specialization (- which seems like would fit in nicely with the universe lore of everything being in short supply) that would require some player skill to attempt.