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Messages - From a Faster Time

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136
General Discussion / Re: Conquest ship build/fleet Tips?
« on: December 16, 2018, 06:33:19 AM »
not really sure what this whole meme thing is.
It's a lovable ship that seems like it's good, but it's not. People want to love it because it's cool and unique, but everybody knows it's outclassed when you look at the facts.

But the conquest is a mid-tech battlecruiser and the coined word battlecruiser is a ship with battleship weapons cruiser speed and armor.  which is used to raid shipping lanes and defeat cruiser opponents while FLEEING opponents of its size that are better armored but slower.  Battlecruiser died out eventually when speed was able to be high but still retain high speeds (Iowa and Yamatao are pretty frikken fast) but then came carriers and fighters and and these ships are now put into guard duties of carrier groups (which my conquest does very well with its EMP everything to hell and back while my fleet rips everything to shreds that i might not be able t o myself)  Truthfully.
Except if you used an odyssey you'd have an easier/faster time doing it.

I can defeat anything but a paragon with my conquest currently. but again 1 on 1 comparisons are very weak when the fleet makeup matters more.
So what I can defeat any capital ship with a Conquest, I can also defeat capital ships with a cruiser, or a frigate. I have also done missions like Last Hurrah at 100% .It's not the point of "can you do it" but how does it compare relative to others.

I like the conquest for its speed to support my fleet where it needs me!
 
Again, why Conquest over Odyssey in that case, other than "I wub Conquest"?


having same load-out on both sides aides in my firepower because sometimes you can get the same side facing the enemy you want sometimes because you have t o move a certain direction.
I am not really sure what advantage you speak of here.

Use the conquest like this and stop comparing it to other battleships meant for DIFFERENT roles.
I tried using it in every way possible and again, as said before, any role I have made and geared the Conquest for, another capital ship executes it better. So what it's supposed niche that it's better than any other ship?
I don't really understand the "stop comparing" comment. Next you will tell me to stop thinking and just enjoy the game.

I understand the odyssey is faster and better at a few things but its high tech and its DP cost is huge.
How is "high tech" a downside?
As for "DP cost is huge." Can you please state the DP cost for Conquest and Odyssey?

137
General Discussion / Re: Fav cap ship flagship?
« on: December 16, 2018, 04:09:01 AM »
To top that off the Odyssey also carries bombers...
To be honest, I am afraid that Alex will go the way of all devs and just nerf the next fun thing, rather than buff the thing that is weak. In this case rather than Conquest being brought up to speed, the Odyssey will take a hit.

138
General Discussion / Re: Fav cap ship flagship?
« on: December 16, 2018, 02:32:23 AM »

Conquest has maneuvering jets, that's way better than burn drive for general mobility(+50 m/s and it can actually turn/use shields).
It also has 20000/1200 flux capacity and dissipation, the best after Paragon.
Odyssey has Plasma Burn which is superior mobility skill. Maneuvering jets ironically would be most useful on Onslaught since it has a clear single side it wants to keep pointed towards the enemy, while Conquest having 2 sides actually needs it less, though the issue is that because it's a broadside ship, you want to sometimes switch your front and side to fire missiles or your guns. Over all instead of maneuvering jets being a huge perk, like it would feel on an Onslaught, the maneuvering jets on Conquest only keep it performing at a base level.
As for "+50ms" you realize that conquest has 45 base speed while Odyssey has 70 base speed? If Conquest could keep it's manuvering jets on 100% of the time then it would be only 25ms ahead, and every time it can't use it, it will be 25ms behind. And that's just the base speed, we aren't even taking Plasma burn into account.
As for "and it can actually turn/use shields" ironic, since the shields on Oddysey have a much better flux/damage ratio and are bigger than on Conquest.
As for "It also has 20000/1200 flux capacity and dissipation, the best after Paragon." which is offset by the terrible shields. Yes, by all rights, if you stay out of range and never use shields, the Conquest has superior flux capacity and venting, but the instant shields come into play, you either pay the OP cost for shield mods, or you take such terrible flux/damage on your shield that all that extra capacity and vents you think you have will be offset.




139
General Discussion / Re: Conquest ship build/fleet Tips?
« on: December 16, 2018, 02:20:19 AM »
Conquest in pre-0.8 was in bad shape compared to Onslaught and Paragon.  200 less hull and armor, and no Heavy Ballistics Integration meant medium ballistics were better in heavy mounts unless player had combat skills.  Also, before 0.8, the stronger skills meant Onslaught with full skills was almost a godship.  Paragon did not have Advanced Targeting Core back then and could be killed flawlessly by Dominator.
My opinion is exact opposite, where 7.2 Conquest had a very enjoyable niche, it was the fastest capital by a large margin and since paragon didn't have an integrated huge range, it also could outrange all ships.
As for Heavy Ballistics Integration, it's not free. And it's a nerf to people who use only one side of the Conquest.


Sure, Conquest was fast, but it did not outright crush multiple fleets single-handedly like max skills Onslaught did before 0.8.  Conquest could solo simulator, but it needed hull regeneration from old Damage Control 10 because its defense was terrible and took damage.  Onslaught could do without taking hull damage because it was so overwhelmingly strong before 0.8.  (So could Paragon, but not as quickly as Onslaught.)
It did very well actually, because the fighters weren't as strong as they are now, a fast kiting Conquest could in fact take on huge part of the fleet by itself. I did take out the entire army available in the Sim with just one Conquest, you can bet, I can't do that now mainly because it gets swarmed and overwhelmed with ease, while in the good old days it had the mobility to kite.

I'm probably the biggest fan of the 8.0+ Conquest, but it is a very specific ship to fly. Anyone comparing it to a Paragon or an Onslaught is missing the point of it i think. It's not so much a facetanking capital as much as the most flexible and 'lightweight' capital to carry around and put on the field. The Conquest deals very well with a ton of smaller threats as well as breaking through the line and creating a gap when the opportunity presents itself. At 8 speed, throw a Tug on it and you can fully fly a 20 speed-sustained fleet with skills, and that's major for me given the deathballs flying around.
Oddysey does it better though. It's faster, both in base speed, both in better mobility skill, and it also has 8 burn. Anything Conquest can do, Odyssey does better.

I build mine with Squalls (i hardmod the game to put the Large's on the sides, and keep the mediums in the front, since having Squalls so up front and tippy top makes the missile AI miss entire Onslaughts at almost point blank range, (plus looks way cooler firing from the sides)), dual Mjolnirs and dual Hephaesteus, quad HVDs plus a quad array of Burst PD lasers. Heavy Armor, armored weapon mounts and ITU, max out vents, flux distribuitor and resistant flux conduits, almost no capacitor since you'll only sparsly use your shield. Squalls and Mjolnir's are vital for the EMP damage, the best defence for the Conquest past range and maneuverability is keeping an enemy ship EMP'd out. HVD's act as multi-role, able to snipe things small and large. And in 9.0's fighter-landscape of carriers, i'm really glad to have more utility out of the Conquest doing "flak" support.

But it is a very skill intensive build, requiring almost full combat-skilling to really make it shine, but when it does, given that a large chunk of the game you are destroying non-capital ships in the thousands, this is /the/ flagship to be in imho. Actually i've spend a good deal of my 9.0 time to find one, then find
It's not terrible as in unusable, it's just outclassed in every possible role by other capitals, what ever idea, I try to stick on Conquest, usually works better on some other capital ship. The issue is that it doesn't have any unique strength, other than being a lovable meme.


140
General Discussion / Re: Fav cap ship flagship?
« on: December 15, 2018, 03:23:15 PM »
Wow totally forgot it lost 30 OP,  now it seems barely like a buff to me. And I'd also like it to remain a glass cannon as it is now. No point in making it more similar to others. Tbh I'd just give it more OP but that seems kinda lazy. Replacing Jets with Accelerated ammo feeder (while buffing its base speed and maneuverability) seems fitting for a glass cannon but that sounds kinda broken so no idea what else is possible.
More OP is the most boring one. More speed though, is something I desire.
If it's given enough range and firepower while having speed, you could even remove shields all together and make it as glass cannon as possible, though that going into the experimental area.


Accelerated ammo feeder with better base speed and manuverability...HMMMMMMMMMM https://webmshare.com/4yQXn

141
General Discussion / Re: Fav cap ship flagship?
« on: December 15, 2018, 02:56:21 PM »
It’s close. There are a couple of small things that would probably tip it over the edge.

1) dropping deployment points down to 35. Make it clearly the light capital.

2) adding IEM or RFC or ECCM or Operation Center or ITU for free. Just a little boost you didn’t know you needed or you were going to install anyway.

3) dropping it’s shields back to 1 to 1.

It would be interesting to give it IEM, Operations Center, and 35 DP. It’s now clearly a battlecruiser rather than a battleship. It’s stealthy and commandy while not as strong as The Odyssey the Odyssey at 45 DP would feel like it had a different purpose.

I personally don't want the weaknesses it has to be polished down. Instead I want stronger, more defined strengths.
So please don't make the shield better, make it faster, or give it more firepower, or give it even worse shields but even better capacity and flux dissipation so it's weapons can either power two sides with more ease, or one side while staying below 5% flux cap.

2) adding IEM or RFC or ECCM or Operation Center or ITU for free. Just a little boost you didn’t know you needed or you were going to install anyway.
Technically it got a small boost some time ago already, the heavy ballistics integration hullmod.
About that, it's not free. Look here .
If you use 4 Large ballistics, it's a buff by 10 points, but if you use less than 3, then it's a nerf. As I said, it's a common theme with Conquest, you think you are getting benefits, but in reality the benefits come with downsides and in total it ends up being very meh.

142
General Discussion / Re: Fav cap ship flagship?
« on: December 15, 2018, 02:07:05 PM »
Indeed. I wonder if Alex will buff it so it has a niche again or leave it as the "pirate faction" of capital ships

I'd rather have actual pirate variants of capitals. Having a capital that's strictly inferior on purpose just seems wrong.
BUFF ME!

143
General Discussion / Re: Fav cap ship flagship?
« on: December 15, 2018, 02:02:56 PM »
I find the Odyssey many times stronger than the Conquest.
Indeed. I wonder if Alex will buff it so it has a niche again or leave it as the "pirate faction" of capital ships, since as mentioned, it neither has great firepower compared to other captials, neither is it the fastest, neither the tankiest, neither does it have longest range.

Just buff it's top speed so it lives up to it's theme and slap some more Large ballistic mounts Alex, it will be just like the good ol-days.

144
General Discussion / Re: Fav cap ship flagship?
« on: December 15, 2018, 12:51:55 PM »
Not really. Conquest is a bit slower than Odyssey, but it's stronger than it. Due to a combination of ballistic mounts and high flux dissipation it's the ship with the best offensive potential in the game, even if it doesn't have the alpha strike of a quadruple tachyon lance paragon.
That's.... putting it very lightly.

but it's stronger than it.
Only if you want to fight with both sides of the Conquest at the same time.
But then, considering the ship has the smallest shield with the worst flux/damage ratio and meh armor, you really want it to be surrounded from both sides?
Secondly it can't actually maintain the flux dissipation for both sides firing for any reasonable amount of time.
Lastly, it got better flux capacity and dissipation but it's offset with literally smallest and shittiest shield, so it's not like the extra capacity and dissipation is free.
In all other times, Oddysey has similar firepower and some would argue better weapons, if you are in any range to get hit and you want to use shields, oddysey is far better as both the size of the shield is bigger and the flux/damage is better.
Onslaught has better/more firepower for a single target(single side) while having good armor.
Paragon has better single target fire power as well with longer range, better shields.

In reality Conquest is a lovable meme that just falls flat when you compare it to other capitals. It's supposed to be a agile glass cannon, but the Odyssey does it better. It has terrible shields so it needs to outrange and kite, but Paragon has best range and more firepower, with a better shield to boot.
Ironically, unlike Onslaught that greatly would benefit from maneuvering thrusters helping it have a good turn rate and compensate for it's weakness and thus be a boon. The Conquest uses manuvering thrusters just to offset it's lack luster. I could go on and in actual detail, but really who cares.  
As somebody else put it, Conquest is the most common capital ship thanks for Persean and Sindra, so in essence, Conquest is the "pirate faction" of capital ships, the rundown ship you are supposed to bully through out the game.

145
General Discussion / Re: Fav cap ship flagship?
« on: December 15, 2018, 12:28:20 PM »
I usually pick a cruiser as a flagship and give cap ships to my officers to use.

Anyone like using cap ships as a flagship? Which ones?


In 7.2 I used to use Afflictor as my flagship and if I ran out of combat readyness then switched to the VERY fast Conquest travelling at incredibly hihg speed.

In 9.0 I use a Shade as my flagship. I am still doing testing, but from what I gather Conquest no longer has a niche and gets out shinned by other capitals for virtually any playstyle.

146
General Discussion / Re: Conquest ship build/fleet Tips?
« on: December 15, 2018, 06:42:57 AM »
90 base speed on Conquest? Should not be possible. And it's keeping zero flux boost way past 5%.
... Right, video is from 2017.
It was from a funner time, before the great slowdown of the universe.

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