Fractal Softworks Forum
April 18, 2019, 03:31:21 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
  Home Help Search Login Register  
  Show Posts
Pages: [1] 2
1  Starsector / Mods / Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9e on: January 24, 2019, 12:08:57 AM
Thank you guys so much for the information! now i can take them out once and for all!
2  Starsector / Mods / Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9e on: January 23, 2019, 12:58:36 PM
Hello,

So i found a system with blade breakers but was wondering do they just keep spawning? cause i keep killing them but they seem to be coming non stop? I searched the area for anything that relates to them spawning like a base or something but kind find any, so just wondering is there something i'm missing? or is it set up to be a never ending spawn?
3  Starsector / General Discussion / Re: Nexerelin market wont protect me? (i think its this mod) on: January 23, 2019, 12:15:46 AM
Thank you Histidine for having a look at the problem! Now I know not capture them.  Cheesy
4  Starsector / General Discussion / Re: Can i Tell my faction to attack? on: January 20, 2019, 02:42:54 AM
ah thank you FreedomFighter!

Sorry Plantissue I forgot again, I need to remember to post mod related issues tot he mod seciton.
5  Starsector / General Discussion / Can i Tell my faction to attack? on: January 19, 2019, 01:39:14 PM
Hello everyone!

Is there a way to tell my faction to attack/invade? I made a base and i have fleets but i dont know how to tell them to target a base to attack? I think its not a vanilla thing and more of a mod (Nexerelin? not to sure).

cheers
6  Starsector / Mods / Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (+minor hotfix 2019-01-13) on: January 19, 2019, 09:31:41 AM
Histidine just told me a good idea which is to post my save file before the battle happens to see why the base isnt in combat, next time it happens i'll post it up for you all to check!  Grin
7  Starsector / General Discussion / Re: Dassault-Mikoyan market wont protect me? (i think its this mod) on: January 19, 2019, 09:29:41 AM
I can guarantee you that, whatever is going on here, it's not a problem with DME - or at least, isn't a problem with DME on its own.  This sounds much more like something odd going on with Nexerelin, as that's the only mod that allows the player to conquer things.

yea sorry, its nexerelin, thanks for the clear up!  Grin


Post the save if you have one (just before the battle, that is).

It's possible that Nexerelin fleet encounter pull in logic is bugged, but I'm moderately confident the logic regarding stations is identical to vanilla's, and it seems to work for me (my fleet between station and pirate fleet, transponder either on or off).

Ah damn, well next time if it occurs again i'll remember to post the save file! Thank you for that good idea Histidine! Grin
8  Starsector / Mods / Re: [0.9a] Nexerelin v0.8.4z2: 0.9 beta (+minor hotfix 2019-01-13) on: January 19, 2019, 08:38:13 AM
Hello all you captains out there!

So i'm not to sure if its this mod but i conquered a research base (a base that floats around the planet that you can go to buy stuff and so on) and like how you would when you build a base on a planet i upgraded the station. When an enemy fleet came to me, i was next the base but instead of the base appearing in the combat, i was left alone? So was wondering if it was on purpose to be more of the base protects itself only and not act like a base that you would of constructed on a planet that would protect you if you were near it.

cheers.
9  Starsector / General Discussion / Re: Dassault-Mikoyan market wont protect me? (i think its this mod) on: January 19, 2019, 08:30:05 AM
ah woops
10  Starsector / General Discussion / Nexerelin market wont protect me? (i think its this mod) on: January 19, 2019, 05:35:03 AM
Hello all you captains out there!

So i'm not to sure if its the Dassault-Mikoyan mod or its in vanilla now but i conquered a research base (a base that floats around the planet that you can go to buy stuff and so on) and like how you would when you build a base on a planet i upgraded the station. When an enemy fleet came to me, i was next the base but instead of the base appearing in the combat, i was left alone? So was wondering if it was on purpose to be more of the base protects itself only and not act like a base that you would of constructed on a planet that would protect you if you were near it.

cheers.
11  Starsector / General Discussion / Re: What What?! Mother Ships? on: January 18, 2019, 05:11:03 AM
" cool note is the the remnant station looks like the Tri-Tachyon logo."

ah that is cool seeing the Tri Logo on it!

As for the video " " I neglected to see the Mod link " http://fractalsoftworks.com/forum/index.php?topic=431.0" as i was to hyped on the video  Shocked.

and the comment i saw was this:

[The Generalissimo 4 years ago]
"Be aware everybody that this game is vastly updated and you can no longer capture the mothership.?"


But yea after this thread was posted and the reply's after I went back to the video and there in plain site was the Mod indercation lol.

Sorry everyone.
12  Starsector / General Discussion / Re: What What?! Mother Ships? on: January 17, 2019, 01:30:23 PM
ah damn thats a shame, well thanks for the fast reply!  Grin
13  Starsector / General Discussion / What What?! Mother Ships? on: January 17, 2019, 12:58:36 PM
Hello everyone,

So i was watching youtube, looking at game play footage of starsector when i bumped into one that captured a mother ship?! Had a read through the comments and 1 said that you can no longer capture mother ships? so my big q's is... wtf? why are we not able to capture mother ships? that thing looked bad ass, a big long out battle to get the mother ship. Is there a mod or something that allows us to capture mother ships again?

cheers.
14  Starsector / Mods / Re: [0.9a] Sylphon RnD 0.9.2a - Nex support ahoy on: January 16, 2019, 02:18:58 AM
Thank you Avanitia, I'll put it into action now.
15  Starsector / Mods / Re: [0.9a] Sylphon RnD 0.9.2a - Nex support ahoy on: January 15, 2019, 11:38:43 AM
Love the mod and the sexy effects!

have a q's though..... wtf does the Seresvalla capital do? i dont understand its special ability "Flux Exchanger".

cheers.
Pages: [1] 2
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!