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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Singrana

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16
Mods / Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« on: December 23, 2018, 05:29:01 PM »
as a little follow up to my comment about context, one type of context the game HAD was the fact that in order to sustain the supply cost of a large fleet you kinda had to risk it in battle to make the monies you need, in battle you may lose your stuff and be knocked down to the early-game AGAIN, having to sometimes play the early-game multiple times stretched the game out a lot for me, and the TERROR of losing a big fight and getting knocked down again added a lot of WEIGHT to those fights, now however, many fancy ships and weapons need blueprints to be found much, so they require a colony, but once you have a colony you have so much passive income that you can just directly rebuild your late-game army should you lose it (also btw, late-game fights are not by themselves as fun to FLY as mid-game fights, they are only satisfying for me in the sense that the fleet i have worked hard through challenges is now finally paying off, watching swarms of strike-craft obliterating enemies is quite cathartic). i think colonies should have their maximum net income restricted with some kind of progressive income tax, say making an infinitely good colony generate 200K monthly, but conversely a bad colony should have its potential net loss limited in the same way to -200K

17
Mods / Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« on: December 13, 2018, 05:35:18 PM »
i rly hate how non common weapons and ships are now almost impossible to find in shops, then when you roll a BP you then have INFINITE amounts of that item even if the item is a top tier item, imho a MUCH better solution would be items being more common in shops, and in your colonies they MAY appear at the standard rarity rate for the item IF you have the BP, then you can check off some box to auto purchase every copy of that item from your colonies and deliver to collection point but this is kinda a bunch of new stuff, mby a simpler fix would be to make the player production cost of rarer stuff be VERY expensive to encurage ordering the more common stuff too

18
Mods / Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« on: December 12, 2018, 04:18:40 PM »
for me personally, the faction warfare is the main thing i care about, so i would prefer barebones functional version of that as soon as it is ready, without it i feel like i have no real context for what to do with my fleet after it has gotten out of the early game, helping a faction take over the world on starfarer difficulty (for that -25 own faction diplomacy) provided necessary context for me in the past, with the new updates and lack of nexerelin i have already done everything there is to do in vanilla so im just waiting for the main feature of nexerelin to come to 0.9 at this point

19
General Discussion / Re: Disengage Rules?
« on: November 20, 2018, 09:27:29 AM »
Personally i wish that instead of the retreat where all your slow ships die (or you use it as a way to split the enemy up into 3 groups and fight them one by one legend of the galactic heroes EP1 style) instead i wish that when engaged by a much bigger enemy blob (so you have no chance at all of surviving) you would be offered to dedicate some (minimum) fraction of your total fleet to a "rearguarding" battle, where the goal is only to survive and hold the enemy for a bit (say have an objective in the players deploy zone as the "lose" condition) before those rearguard ships can retreat off the map, if you hold for a bit of time then the ones who retreat off the map and the rest of your fleet get to evade the fight, if your rearguard is completely wiped out, then the other ships still get to evade the fight, its just rly frustrating for me how "safe" you have to manuver in the overworld at all times, because running into a fleet twice your size is an instant full wipe of all but your frigates and similar fast ships, it also rly makes me want to stay with only fast ships in my fleet since i know if i start playing with ships with say 60 tac speed its doomed if i ever need to retreat.

20
General Discussion / Re: Who's with me?
« on: November 18, 2018, 08:59:53 AM »
just wanted to chime in that i pirated the game in the 0.5 days and was so impressed i bought the game asap, i would never have gotten it just based on reading concept goals and such, too often it never goes anywhere, but this game is quite the gem even just back in the 0.5 days, to speak nothing of the 0.7 days with exerelin (i feel exerelin is what rly made the game interesting as the faction conquest added some grounded stakes to the game, a way to feel like you won or lost and then move on to a new save)

21
General Discussion / Re: You can survey and colonize stars
« on: November 17, 2018, 01:51:50 PM »
depending on what you mean by "colonize" you can totally colonize stars by building habitats around them over time, but im not sure starsector is that kind of setting where this is supposed to be feasible

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