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Messages - tzuridis

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16
General Discussion / Re: What brought you to Starsector?
« on: December 19, 2018, 04:26:19 PM »
EV Nova, I have no idea how I found that game. SPAZ after that as well as a lot of other games that tried to fill the void. Stellaris because I like 4x and all those somehow led me here.

I hated the sci-fi genre until EV Nova, now it is my favorite.

17
Mods / Re: [0.9a] Arsenal Expansion v1.5.1 - Field Operations
« on: December 04, 2018, 03:02:58 PM »
Thank you

18
Mods / Re: [0.9a] Combat Alarm Sounds mod v1.32
« on: December 03, 2018, 03:45:50 AM »
Thank you

19
Modding / Re: Is there a way to get 0.8 mods without asking in each thread?
« on: December 02, 2018, 03:35:01 PM »
Oh my bad

20
Mods / Re: [0.9a] Combat Alarm Sounds mod v1.32
« on: December 02, 2018, 11:31:57 AM »
Is there a way I can download the 0.8.1 version of your mod or (whatever the last version of the mod is for the previous version of StarSector) I want to play with Nexerelin and Dynasector.

21
Modding Resources / Re: [0.9a] GraphicsLib 1.3.0
« on: December 02, 2018, 11:31:37 AM »
Is there a way I can download the 0.8.1 version of your mod or (whatever the last version of the mod is for the previous version of StarSector) I want to play with Nexerelin and Dynasector.

Sorry ignore this post.

22
Mods / Re: [0.9a] Arsenal Expansion v1.5.1 - Field Operations
« on: December 02, 2018, 11:31:21 AM »
Is there a way I can download the 0.8.1 version of your mod or (whatever the last version of the mod is for the previous version of StarSector) I want to play with Nexerelin and Dynasector.

23
Modding / Re: Is there a way to get 0.8 mods without asking in each thread?
« on: December 02, 2018, 11:29:45 AM »
Actually, I was able to find most of the mods on bitbucket.

Still unable to find a few:

Arsenal Expansion

Combat Alarm Sounds

Skilled Up

24
Modding / Is there a way to get 0.8 mods without asking in each thread?
« on: December 02, 2018, 09:57:22 AM »
Seems like most mods were updated for 0.9 and there are no links to the previous versions of those mods.

I want to play with Nexerelin and Dynasector which is why I want to revert. What is the best way to go about getting the others mods for it that are version 0.9? Can I ask for someone to upload that or is that against the rules to upload it for everyone?

I am particularly looking for the Libraries, Utilities and Miscellaneous mods on this page:
Libraries:

[0.9a] GraphicsLib by Dark.Revenant

[0.9a] LazyLib by LazyWizard

[0.9a] MagicLib by Tartiflette

Utility mods:

These mods add new features to the game and can be toggled on/off at will. They will function alongside total conversions.

[0.9a] Audio Plus by Dark.Revenant

[0.9a] Autosave by LazyWizard

[0.9a] Combat Alarm Sounds by jamplier

[0.9a] Combat Analytics by Nick XR

[0.9a] Combat Chatter by Histidine

[0.9a] Common Radar by LazyWizard

[0.9a] Console Commands by LazyWizard

[0.9a] Leading Pip by Dark.Revenant

[0.9a] Lightshow by Tartiflette

[0.9a] SkilledUp by bonomel

[0.9a] SpeedUp by Dark.Revenant

[0.9a] Upgraded Rotary Weapons by Tartiflette

[0.9a] Version Checker by LazyWizard

[0.9a] Weapon Arcs by Archigo

Miscellany:

These mods add new features to the game but cannot be safely removed from an active game.

[0.9a] Arsenal Expansion by InventorRaccoon

[0.9a] Unknown Skies by Tartiflette

25
General Discussion / Re: Simulator: Fighter Wings vs. Big Ship... for 0.9a
« on: December 02, 2018, 02:23:32 AM »
So how should I replace my wasp drone spam?

26
Discussions / Re: what linux distros are people here running?
« on: December 02, 2018, 02:20:33 AM »
GalliumOS on a Chromebook. Starsector actually plays amazingly well, no faction mods however.

27
Thanks Alex your the best, my guess is expedition strength is tied to economic strength.

28
Modding / Re: Where are the campaign skills located?
« on: November 26, 2018, 01:43:58 PM »
starsector/data/characters/skills/

Has the skills, but they refer back to plugins. My guess is you have to edit those java files.

29
        "raidCooldownDays":1,
   "raidDefenderIncreasePerRaid":1,
   "raidDefenderIncreaseMax":10,
   "raidDefenderIncreaseFraction":1,
   "raidDefenderIncreaseMin":2100,
   
   "raidDisruptDuration":365,
   "punitiveExpeditionDisruptDurationMult":0.5,

(I have altered the settings already just to see what it does, anyone know exactly how the values work?)
   
And also anyone know where to alter the automatic hostilities created by genociding an outpost in a raid?

30
Thanks for the reply Axle and it is good to hear that is not the problem as it removes an option as to what is causing the problem. I have attached a screenshot of my full mod list in this thread if you don't mind taking a look:

http://fractalsoftworks.com/forum/index.php?topic=13528.msg227925#msg227925


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