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Mods / Re: [0.95.1a] Stellar Networks 2.6.1 - information at your fingertips
« on: September 22, 2022, 08:00:56 AM »
NVM I see it was a starsector version error, awesome mod by the way!
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144 m -Xmx6144m -Xss4096k -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.10.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher
{"enabledMods": [
"raccoonarms",
"lw_autosave",
"capturecrew",
"clearCommands",
"CAS",
"chatter",
"lw_radar",
"lw_console",
"istl_dam",
"diableavionics",
"DisassembleReassemble",
"XLU",
"sun_fuel_siphoning",
"galmart",
"GMDA",
"hypernet",
"IndEvo",
"Imperium",
"junk_pirates_release",
"kingdomofterra",
"lw_lazylib",
"leadingPip",
"ArkLeg",
"MagicLib",
"Neutrino",
"nexerelin",
"OcuA",
"ORA",
"portrait",
"roider",
"sun_ruthless_sector",
"SCY",
"SEEKER",
"swp",
"bonomel_skilledup",
"speedUp",
"sun_starship_legends",
"sd_sundiving_1.1",
"timid_supply_forging",
"Sylphon_RnD",
"tahlan",
"Terraforming and Station Construction",
"THI",
"TORCHSHIPS",
"underworld",
"US",
"URW",
"vayrasector",
"vayrashippack",
"lw_version_checker",
"vesperon",
"audio_plus",
"shaderLib"
]}
System info:
---------------
Game version: Starsector 0.9.1a-RC8
Game resolution: 1920x1080 (144hz, 32bpp, fullscreen)
Java version: Java(TM) SE Runtime Environment 1.7.0_79-b15 (Java HotSpot(TM) 64-Bit Server VM)
Platform: Windows (64-bit)
JVM RAM: 444.52 MB / 1,422.00 (977.48 MB free, 1,422.00 MB allocatable)
System RAM: 6,388.75 MB remaining, 16,226.30 MB total
Launch args: -Djava.library.path=native\windows -Xms1536m -Xmx1536m -Xss1024k -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.paths.saves=../saves -Dcom.fs.starfarer.settings.paths.screenshots=../screenshots -Dcom.fs.starfarer.settings.paths.mods=../mods
Graphics card info:
---------------------
GPU Model: GeForce GTX 1060
Vendor: NVIDIA Corporation
Driver version: 4.6.0 NVIDIA 461.40
Available VRAM: 3,289.05 MB
Dedicated VRAM: 6,144.00 MB
Maximum VRAM: 6,144.00 MB
Active mod list:
------------------
Regular mods (34):
- Arsenal Expansion 1.5.3i by Inventor Raccoon
- Capture Officers and Crew 1.0.3 by Kentington
- Combat Alarm Sounds 1.31 by jamplier
- Dassault-Mikoyan Engineering 1.18a by Harmful Mechanic
- Diable Avionics 2.54 by Tartiflette, originaly created by Flashfrozen, with the participation of Debido.
- Disassemble Reassemble v 1.6.9 by AxleMC131
- Extratential Lanestate Union 0.7.1a by Protonus
- Grytpype and Moriarty's Defense Authority 0.9.6 by King Alfonzo
- Industrial.Evolution 1.8.c by SirHartley
- Interstellar Imperium 2.3.0 by DarkRevenant & others
- Junk pirates / ASP / PACK (Release) 3.5.1 by mendonca
- Kingdom of Terra 0.11 by Sinosauropteryx
- Legacy of Arkgneisis v1.8.4 by Gwyvern
- Neutrino Corporation 1.86-RC3 by Flashfrozen and Deathfly
- Nexerelin 0.9.8 by Histidine (original by Zaphide)
- Oculian Armada 0.8.3a by Protonus & EI
- Outer Rim Alliance 0.91 by Tartiflette
- Portrait Pack v1.2.4 by null
- Roider Union 1.1.0 by SafariJohn
- Scy Nation 1.61 by Created by Tartiflette. Music by Fastland. With the help of Debido, Mesotronik, Dark Revenant, Histidine, Silentstormpt, SniZupGun, Deathfly, 19_30 and many others.
- Seeker - Unidentified Contact 0.2 by Tartiflette
- Ship/Weapon Pack 1.12.3b by DarkRevenant
- SkilledUp 1.1 by bonomel
- Starship Legends 1.4.3 by Sundog
- Sylphon RnD 1.0 by Nia and Nicke
- Tahlan Shipworks 0.4.1 by Nia Tahl
- Terraforming and Station Construction 5.4.6 by boggled
- Tiandong Heavy Industries 1.2.1a by -MesoTroniK
- Torchships And Deadly Armaments 0.14 by Tartiflette
- Underworld 1.4.7 by DarkRevenant
- Unknown Skies 0.42 by Tartiflette
- Vayra's Sector 3.1.5 by Vayra
- Vayra's Ship Pack 1.1.4 by Vayra
- Vesperon Combine 1.2.0 by Straticus
Utility mods (19):
- Autosave 1.1b by LazyWizard
- ClearCommands 1.0.c by SirHartley
- Combat Chatter 1.10.1 by Histidine
- Common Radar 2.5b by LazyWizard
- Console Commands 2021-1-19 by LazyWizard
- Fuel Siphoning 1.1.4 by Sundog
- Galactic Markets 1.0.1 by Jaghaimo
- Hyperspace Network 1.6.2 by Jaghaimo
- LazyLib 2.5c by LazyWizard
- Leading Pip 1.9.0 by DarkRevenant
- MagicLib 0.29 by Modding Community
- Ruthless Sector 1.2.7 by Sundog
- SpeedUp 0.7.0 by DarkRevenant
- Sundiving 1.1 by ShadowDragon8685
- Supply Forging 1.3 by Techpriest
- Upgraded Rotary Weapons 1.42 by Tartiflette
- Version Checker 2.0b by LazyWizard
- ZZ Audio Plus 1.1.2 by DarkRevenant
- ZZ GraphicsLib 1.4.4 by DarkRevenant
public class TestCombatPlugin extends BaseEveryFrameCombatPlugin {
public static float DAMAGE_MISSILES_PERCENT = 200f;
public static float SPEED_MISSILES_PERCENT = 500f;
public static float SPEED_BONUS = 525f;
public static float TURN_BONUS = 20f;
/**
* Set this to true to have the plugin actually do stuff.
*/
private static boolean TEST_MODE = true;
private CombatEngineAPI engine;
public void init(CombatEngineAPI engine) {
this.engine = engine;
}
public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) {
stats.getDamageToMissiles().modifyPercent(id, DAMAGE_MISSILES_PERCENT);
stats.getMaxSpeed().modifyPercent(id, SPEED_BONUS);
stats.getBallisticWeaponRangeBonus().modifyFlat(id, 600f);
stats.getBeamWeaponRangeBonus().modifyFlat(id, 300f);
}
@Override
public void advance(float amount, List events) {
//If we're paused or not in combat or whatever, stop here.
if(engine == null
|| engine.isPaused()
|| (!engine.isInCampaign() && !engine.isInCampaignSim() && !engine.isMission() && !engine.isSimulation())){
return;
}
//Get all of the ships currently on the battlefield, iterate through them.
for(ShipAPI ship : engine.getShips()){
}
}