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« on: July 29, 2021, 07:07:21 PM »
The AI Is Good Actually,
once you recognize the ship crew aren't suicidal and, taking weapon ranges and friend-foe strengths into account, can and will re-interpret your orders as suggestions.
The British Navy used to occasionally execute insufficiently aggressive captains to set an example. You can do the equivalent by finding some reckless officers and putting *them* in charge. Better option though is to:
1. load up on small support ships, being outnumbered is havoc on morale since all it takes is one Reaper to the engines to end most ships
2. get some long-range kinetic pressure from fighters bombers or ballistics, flux-locked foes aren't scary
3. recognize that some situations ("combat" carriers told to kill line ships when there's actual combat ships on the field, cruisers/destroyers being heavily out-massed by a capital ship, significant range disadvantage) that are borderline un-fixable with orders
In the end you have the ability to shuttle over to delinquent ships and assume direct command for a reason. If the officers (or worse, uncommissioned crew) in charge of your ships were that good, they'd have their own fleets instead of flying in yours.
Edit: you can pull some next-level maneuvers when outgunned or outnumbered by abusing the full-attack orders which afaik sets all your ships as reckless, then giving individual immediate-retreat orders to adjust positioning. It is High Risk and takes a ton of practice and awareness so your first priority should be to set up your fleet for victory with superior loadouts or a wrecking ball flagship.