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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - ASSIMKO

Pages: 1 ... 5 6 [7] 8 9 ... 11
91
Modding / Re: [0.8.1a] French Translation (WIP)
« on: November 25, 2019, 06:40:24 AM »
Now go !!!! If there is a mod version in Chinese and now a French translation, now I look forward to a BR to do a Portuguese translation. 8) 8) 8) 8) 8).

92
Quote
so people who despise immersion,
Immersion is a blanket buzzword that doesn't really mean anything. Good ideas have good reasons behind them. Simply calling it "immersive" doesn't score any points.
 
Tariffs are high for a deliberate gameplay reason. Making all your money on peaceful trade defeats the main attraction of the game, which is space ships getting in each other's face and punching each other. You can still make excellent trade money through smuggling and piracy, however those methods are deliberately meant to draw you into conflict. Conflict draws spaceships into punching each other, which is good. Peaceful trade avoids ships punching each other, which is bad. You pay a premium to avoid battle, and are not meant to profit that way.

In terms of gameplay mechanics, the tariff system does effectively accomplish what it sets out to do. The story lore could certainly be tuned up though. Calling it a "tariff" doesn't quite explain why the price tag is so high and why everyone has it and why it sucks so bad. The fluff should create a setting where it makes sense that the player struggles to do honest trade.


After reveling in each other's conversations and points of view, I wondered if you would like to come live in Brazil to experience immersion and tariffs, and really understand what it means in practice. So laugh a lot in the previous comment I made.

93
It would be stupidly boring to make ''grab a crapload of items from point A then sell it at point B'' profitable. There are trading games for that.

Congrats, it's not every day I see somebody dismantle their own argument.

kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk...

94
Mods / Re: [0.9.1a] Outer Rim Alliance v0.87 (2019/11/18)
« on: November 19, 2019, 03:10:07 AM »
Obrigado!!!!

95
Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: November 18, 2019, 04:03:23 PM »



Prototype release: Three missions as an appetizer.



Uauuuuuuuu !!! Magnificent this video presentation. Looking forward to testing. Congratulations!!!! 8) 8) 8) 8) 8)

96
Mods / Re: [0.9.1a] Outer Rim Alliance v0.87 (2019/11/18)
« on: November 18, 2019, 03:27:56 PM »
Hey boss, got an error when launching and found that you've got two potraits entries (or whatever) in your ora.faction file.
I've crammed them into the one and the game launches fine now. I'll attach my fix for you should you wish to use it.


In what folder do I put this file in mod ORA ??????

97


Congratulations, for the stars rocks and titles, sundog. :)

98
UPDATE!

Somebody decided this mod was balanced enough to include in a tournament, apparently - god knows what they must have been smoking.

 kkkkkkkkkkkkkkkkkkkk 8) 8) 8) 8) 8)

99
Suggestions / Re: Thinking Inside the Box About Hyperspace Terrain
« on: November 16, 2019, 12:56:42 PM »
I liked all the ideas here, even better when available to test them each in the game. Congratulations to all thinkers for the proposed ideas.

100
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: November 07, 2019, 12:03:13 PM »
As i understand, you have to first use the command - list items

As a result you will get a list of itens in your game. By your screenshot you already got this part. On this list there is the name of the item you are searching, assuming you did install the mod beforehand. (as example i can see in your screenshot the hmi_crystal from the HMI mod)

I don't know the name you are searching, but lets assume it's energy_crystal, then you will type

additem energy_crystal 10 - (the syntax is additem nameofitem amount)

to add 10 units of this item.

Hope this can help you



Thanks. now get the crystals. Now yes.

101
Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: November 07, 2019, 02:32:34 AM »
I did what you said, but the command was not recognized. type in quotation marks as I should type there in Console Commands. Please.

The console right there suggests what you did wrong: you typed "additems" instead of "additem." No quotation marks.

Thanks. I "ll be checking.

102
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: November 07, 2019, 02:00:49 AM »

103
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: November 07, 2019, 01:46:17 AM »
Does anyone have Chinese version 0.9.1 to pass via PM, please ??? ???

The current mod version is 0.7.5RC2 which works for Starsector 0.9.1a, the front post is updated with the newest editions of the Chinese version.

Can download and put in gamer 0.9.1a and perfect wheel ???  If so, Thanks!!!

104
General Discussion / Re: Make the Core Worlds Larger
« on: November 05, 2019, 08:47:59 AM »
The more I play the game, the more I see the Core Worlds as a small dot in the Sector. Why? Because I reach out and explore the surrounding regions within the first few moments of gameplay and come back. I want to see a big divide between the core worlds and what's out there to explore. When I add in all the mods, the Hegemony, Persean League, and the Tri-Tachyons all feel very underwhelming. I understand that is the Vanilla game, but in the end, I feel that these major factions are just regular factions and that the Sindrian Dicktat and Luddic Church are minor. In other words, I don't feel the presence of a big faction.

One of the ideas I had in mind was expand the amount of systems the game offers by default and emphasize the might of the Hegemony and scale up other factions. I know modders build their world around Vanilla (and I know some don't) but I can see this as a way to justify why and how the Hegemony rules with an iron fist.

A big truth. For the amount of mods I use, Hegemony and the other 3 are nothing. I don't see her dominate, nor do I see the power she should have. It would be nice to see her and the other two major players playing their real role in controlling the sector.

105
Mods / Re: [0.9.1a]STEELCLAD v1.0.25( 25.10.2019)
« on: November 05, 2019, 08:36:00 AM »

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