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Messages - FreedomFighter

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31
I'm new here. How exactly do I train marines with the Monastic Order government type? Does this feature work?

Quote from: SirHartley
marines gain experience while stationed here

It is right there on the first page, mate.

32

For the buy-starting-ships custom start the player faction reuses the independent list, so you can make those ships known to independents, perhaps with hullFrequency 0 so they aren't actually used.
(The file you want to edit is the base game's data\world\factions\independent.faction)

Would this allow the operative to procure said ship too?

33
If it help easing your mind, it is no different than putting down a size 3 colony there and only build the Waystation on it. Outpost is a size 3 colony that can't do colony stuff after all.

34
Mods / Re: [0.96a] Random Assortment of Things
« on: January 13, 2024, 01:46:00 AM »
Does Solar Shielding hullmod protect from the abyss damage effect?

Yes. It lessen/nullify the damage of Abyssal Storm.

35
The music that play through Personal tab no longer play indefinitely in v0.11.1. It is not that big of an issue but I usually use it to play something else while I'm sit in the market refitting my fleet (especially Indie market because their ost is so mindnumbling).

36
Mods / Re: [0.96a] Random Assortment of Things
« on: January 12, 2024, 07:33:29 AM »
The Settlement system is pretty neat. Thanks, Luka.

37
Mods / Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« on: September 05, 2023, 07:55:02 AM »
Does The animal market supposed to stay even the animal center gets demolished?

38
General Discussion / Re: Independent forces scan ships for contraband
« on: September 01, 2023, 12:26:31 AM »
If you buy/sell from Indy while transponder is up you'll get pulled over by their patrol. Indy doesn't care about transponder so turn it off before doing your business.

39
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: August 30, 2023, 06:06:30 AM »
Is it possible to adjust the outcome of Kletka Simulator? Got a little upset with improved + alpha core Keltka gave me 0 core for 3 months straight (XCom moment).

40
Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: March 15, 2019, 06:29:23 AM »
Just beware about using EM on any ship with a single engine. If it roll on the engine then your ship just flameout helplessly. It is pretty dangerous to use with Scy ship since a lot of them are single engine. Also, the EM malfunction follows the same rule as vanilla malfunction. iirc, if you have only 1 operational weapon on your ship, it will never roll malfunction on it (or skip it, am not sure). You can exploit the EM for one thing, malfunction will reset weapon cooldown the moment it repaired.

41
Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: March 13, 2019, 04:58:47 AM »
Your ship will having a random non-critical malfunction with Extreme Modification hullmod. It is like when you're at low CR.

42
Suggestions / Re: Colony Warnings/UI Scaling/AI Sister Fleets
« on: March 13, 2019, 04:53:15 AM »
Perhaps instead of AI fleets the High Command could be ordered to hunt for Pirate/Luddic bases while you'e elsewhere colonizing or running your own bounties to save time running back and forth protecting the same colony.

Nex Mod let you do that and it should be implemented into vanilla too. Playing hidden base whack-a-mole isn't fun and it becomes chore busywork that distracts the player from what they're supposed to be doing.

43
Suggestions / Re: Allow switching firing modes in combat
« on: March 12, 2019, 08:41:40 AM »
There is a mod that does this so I think it doesn't far fetch to implement it in vanilla. I am more than happy to having more control over our ship.

44
Hey Histidine, is it possible to add Base Strike to Kadur Remnant faction? Varya has his faction spawn those random base that working like pirate in the base game.

45
It always weirds me out that you retain your speed when the engine flameout and you can go over your own top speed with it. Turn my Onslaught into giant beyblade before due to one of TPC ding with the enemy during burn drive, flameout, and spinning at super speed.

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