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Messages - lechibang

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31
Mods / Re: [0.8.1a] The Thule Legacy v0.1.9
« on: November 26, 2017, 09:48:59 PM »
Hey guys,
Sorry for the late reply. Version 0.1.9 is up and running. The crash problem should be fixed now.
Further balancing will come up in an update later, as I'm busy with work.


32
Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: November 26, 2017, 01:30:01 AM »
You should PM a moderator and ask him to move this topic to the mods section.

33
Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: October 29, 2017, 10:46:36 PM »
Cool, looking forward for new content from you. In addition, I'm currently doing my own ship pack for starsector here: https://bitbucket.org/lechibang/spiral-arms-ship-pack using sprites taken from the sprite dump thread, but it's not currently getting anywhere just yet. :'(

34
So when is this getting updated? I'm looking forward to creating custom factions with it.

35
Modding Resources / Re: Spiral Arms II - Free Community Sprite Resources
« on: October 23, 2017, 06:54:38 AM »
I'll need more mastery with the tools. Until then.

36
Mods / Re: [0.8.1a] The Thule Legacy v0.1.8
« on: October 21, 2017, 11:17:11 PM »
I love that you revived this mod but I get crashes when I use certain weapons and I have notice the frigates burn speed is laughably slow clocking in at a whopping 6 burn. If you could look into fixing  these problems that would be nice.
Hey man, sorry for the late reply.
Here's how you fix the crash:
Inside the compressed file is the new sounds.json, paste it over the old one in Starsector\mods\Thule Legacy\data\config
Do the same for the .wpn file, but this time in this directory: Starsector\mods\Thule Legacy\data\weapons
https://drive.google.com/open?id=0B6aUvGTsYtXbX2FZcXJOWWh4RjQ

37
Mods / Re: !! OUTDATED !! The Thule Legacy
« on: October 21, 2017, 11:51:19 AM »
Hey @Thule, I tried to PM you a few times about the mod. If you can please reply to them so that we can find a new direction for the mod.

38
Mods / [0.8.1a] The Thule Legacy v0.1.9
« on: October 20, 2017, 06:59:03 AM »

This mod is compatible with Nexerelin.
This mod requires LazyLib
.


This is an update and slight remake of the original Thule Legacy mod by Thule (http://fractalsoftworks.com/forum/index.php?topic=3369.0), with permission from him to work on the mod.

Changelog for DEV Version 0.1.9:
Spoiler
**General**
+ Fixed an error in which firing thule_bulwark_srm_pod and thule_bulwark_srm crashes the game.
**Balance**
+ Most Thule ships should have shields now.
+ Monarch's OP is now 400 instead of 800.
+ All fighter's attackrunrange value is now 500.
[close]

Changelog for DEV Version 0.1.8:
Spoiler
+ Compatible with 0.8.1a and Nexerelin
+ Removed the thule medal - you can join factions in nexerelin now
+ The Heimdall system is the new home for the Thules
[close]

List of ships
Spoiler
[close]

Credits:
The dev team of starsector.
Thule, the original author of the mod.
joaonunes, the coder who does a great job at updating the mod and making it Nexerelin compatible.

39
Hello Histidine,
Could you include support for the Oculian Berserks by Protonus? (http://fractalsoftworks.com/forum/index.php?topic=9035.240).
His nexerelin files are here: http://www.mediafire.com/file/87iglr366008eyn/Nex+files.rar

40
Mods / Re: [0.8.1a] Red (V 0.6.0a) Mod - August 5, 2017
« on: October 03, 2017, 11:13:06 PM »
So, any plans for the mothership yet?

41
Mods / Re: !! OUTDATED !! The Thule Legacy
« on: September 27, 2017, 10:09:16 AM »
I might sound like an idiot for bumping a 5-year-old thread here, but I was wondering if you could update this??
You forgot to write "Klaatu Barada Nikto"                                                                                                                                       ::)

I tried, doesn't work at all. I PM'ed Thule to see if he could give me permission to use his files

42
Mods / Re: !! OUTDATED !! The Thule Legacy
« on: September 27, 2017, 02:41:03 AM »
I might sound like an idiot for bumping a 5-year-old thread here, but I was wondering if you could update this??

43
Mods / Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« on: September 27, 2017, 02:25:27 AM »
Would this be update anytime soon???

44
Mods / Re: [0.8.1a] The Knights Templar 0.9.8c
« on: September 26, 2017, 07:05:46 AM »
More ships!!!!
Anyway, I had a lot of fun with the ships, especially the Chevalier-class with its Lancelot lance, blasting the foes into oblivion.
Of course, fighting the Templars are always hard as hell because of their shields and especially the Archbishop.

45
Modding Resources / Re: Mod Format Preview
« on: September 21, 2017, 09:05:53 PM »
What's the structure for the current version? This article hasn't been updated for quite some time

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