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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - lechibang

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31
Mods / [0.8.1a] The Thule Legacy v0.1.9
« on: October 20, 2017, 06:59:03 AM »

This mod is compatible with Nexerelin.
This mod requires LazyLib
.


This is an update and slight remake of the original Thule Legacy mod by Thule (http://fractalsoftworks.com/forum/index.php?topic=3369.0), with permission from him to work on the mod.

Changelog for DEV Version 0.1.9:
Spoiler
**General**
+ Fixed an error in which firing thule_bulwark_srm_pod and thule_bulwark_srm crashes the game.
**Balance**
+ Most Thule ships should have shields now.
+ Monarch's OP is now 400 instead of 800.
+ All fighter's attackrunrange value is now 500.
[close]

Changelog for DEV Version 0.1.8:
Spoiler
+ Compatible with 0.8.1a and Nexerelin
+ Removed the thule medal - you can join factions in nexerelin now
+ The Heimdall system is the new home for the Thules
[close]

List of ships
Spoiler
[close]

Credits:
The dev team of starsector.
Thule, the original author of the mod.
joaonunes, the coder who does a great job at updating the mod and making it Nexerelin compatible.

32
Hello Histidine,
Could you include support for the Oculian Berserks by Protonus? (http://fractalsoftworks.com/forum/index.php?topic=9035.240).
His nexerelin files are here: http://www.mediafire.com/file/87iglr366008eyn/Nex+files.rar

33
Mods / Re: [0.8.1a] Red (V 0.6.0a) Mod - August 5, 2017
« on: October 03, 2017, 11:13:06 PM »
So, any plans for the mothership yet?

34
Mods / Re: !! OUTDATED !! The Thule Legacy
« on: September 27, 2017, 10:09:16 AM »
I might sound like an idiot for bumping a 5-year-old thread here, but I was wondering if you could update this??
You forgot to write "Klaatu Barada Nikto"                                                                                                                                       ::)

I tried, doesn't work at all. I PM'ed Thule to see if he could give me permission to use his files

35
Mods / Re: !! OUTDATED !! The Thule Legacy
« on: September 27, 2017, 02:41:03 AM »
I might sound like an idiot for bumping a 5-year-old thread here, but I was wondering if you could update this??

36
Mods / Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« on: September 27, 2017, 02:25:27 AM »
Would this be update anytime soon???

37
Mods / Re: [0.8.1a] The Knights Templar 0.9.8c
« on: September 26, 2017, 07:05:46 AM »
More ships!!!!
Anyway, I had a lot of fun with the ships, especially the Chevalier-class with its Lancelot lance, blasting the foes into oblivion.
Of course, fighting the Templars are always hard as hell because of their shields and especially the Archbishop.

38
Modding Resources / Re: Mod Format Preview
« on: September 21, 2017, 09:05:53 PM »
What's the structure for the current version? This article hasn't been updated for quite some time

39
General Discussion / Needs advice making a mod
« on: September 21, 2017, 07:50:25 PM »
Since I have a lot of free time on my hand right now, I'm making my own mod called Sensei, and I would love to have some advice from the community since I'm a total newb at this.
Anyway, the first thing I want to do is to kitbash the sprite from the mod and make them into new ones.

40
Mods / Re: [0.8.1a]STEELCLAD v0.7e ( 10.09.2017) - Now Nexerelin compatible
« on: September 14, 2017, 05:27:03 AM »
The Macross class doesn't collide with anything....
Also if it's going to be a missile cruiser, adding an ability that doubles the amount of projectiles fired would be great =D

41
Suggestions / Re: Skills brainstorming
« on: September 12, 2017, 01:57:12 AM »
Maybe a 5% would be ok

42
Suggestions / Re: Skills brainstorming
« on: September 11, 2017, 12:09:51 PM »
I thin rolling 3 perks of the Combat Endurance skill into one is going to fix the trivial boost problem, for example you get +10/20/30% peak operating time (piloted ship), -20/30/40% chance of malfunctions when at low combat readiness (piloted ship) and +10/10/10% maximum combat readiness (piloted ship).
Also, I would like to propose a new skill in the Industry tree, that being Manufacturing Best Practices:
Applying latest improvements to manufacturing processes yields positive results
  • Level 1: 10% discount on LPC, mod chips and weapon purchases
  • Level 2: -30% chance of getting (D) ships when performing ship recovery
  • Level 3: All ship stats gets a 10% boost

43
Mods / Re: VNS mod (add-on to Ironclads 10.2) v6.5 - updated 28.01.2016
« on: September 11, 2017, 11:36:05 AM »
The Macross class doesn't collide with anything....
Also if it's going to be a missile cruiser, adding an ability that doubles the amount of projectiles fired would be great =D

44
Mods / Re: [0.8.1a]STEELCLAD v0.7e ( 10.09.2017) - Now Nexerelin compatible
« on: September 10, 2017, 09:20:21 PM »
So how do you install this mod again?

45
Fan Media & Fiction / Ads for Protonian Technologies (aka Blue)
« on: September 09, 2017, 07:47:51 AM »
So I have some free time today, and typed a short text for the introduction of Protonian Technologies (http://fractalsoftworks.com/forum/index.php?topic=8983.0) - too bad it was cancelled, but I hope it would get redone soon to act as a rival to the the Oculian Berserks (http://fractalsoftworks.com/forum/index.php?topic=9035.0)

"I'm glad you made it to this page of the magazine. My name is Peeve Peevey, CEO and founder of Protonian Technogies. Our design philosophy is "quality over quantity". We strive to build ships that are powerful sleek, modern and deadly. Unlike the non-human, inelegant, power-consuming, barbaric and downright ugly as hell Oculian Berserk ships, you will feel as if you are piloting one of the old Dominion's finest warship back in the day, or maybe even better! We also provide our clients with the most state-of-the-art way of blasting your enemy to bits in space. Order your ship today with a starting price of 20,000 credits! And remember my future clients, a dead Oculian is a happy Oculian." - An extract of PT's marketing article from the latest Spaceship Daily.

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