Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lechibang

Pages: 1 2 [3] 4
31
Hello Histidine,
Could you include support for the Oculian Berserks by Protonus? (http://fractalsoftworks.com/forum/index.php?topic=9035.240).
His nexerelin files are here: http://www.mediafire.com/file/87iglr366008eyn/Nex+files.rar

32
Mods / Re: [0.8.1a] Red (V 0.6.0a) Mod - August 5, 2017
« on: October 03, 2017, 11:13:06 PM »
So, any plans for the mothership yet?

33
Mods / Re: !! OUTDATED !! The Thule Legacy
« on: September 27, 2017, 10:09:16 AM »
I might sound like an idiot for bumping a 5-year-old thread here, but I was wondering if you could update this??
You forgot to write "Klaatu Barada Nikto"                                                                                                                                       ::)

I tried, doesn't work at all. I PM'ed Thule to see if he could give me permission to use his files

34
Mods / Re: !! OUTDATED !! The Thule Legacy
« on: September 27, 2017, 02:41:03 AM »
I might sound like an idiot for bumping a 5-year-old thread here, but I was wondering if you could update this??

35
Mods / Re: [0.7.2a] Pegasus Belt Council v1.6 (update 2016-08-27)
« on: September 27, 2017, 02:25:27 AM »
Would this be update anytime soon???

36
Mods / Re: [0.8.1a] The Knights Templar 0.9.8c
« on: September 26, 2017, 07:05:46 AM »
More ships!!!!
Anyway, I had a lot of fun with the ships, especially the Chevalier-class with its Lancelot lance, blasting the foes into oblivion.
Of course, fighting the Templars are always hard as hell because of their shields and especially the Archbishop.

37
Modding Resources / Re: Mod Format Preview
« on: September 21, 2017, 09:05:53 PM »
What's the structure for the current version? This article hasn't been updated for quite some time

38
General Discussion / Needs advice making a mod
« on: September 21, 2017, 07:50:25 PM »
Since I have a lot of free time on my hand right now, I'm making my own mod called Sensei, and I would love to have some advice from the community since I'm a total newb at this.
Anyway, the first thing I want to do is to kitbash the sprite from the mod and make them into new ones.

39
Mods / Re: [0.8.1a]STEELCLAD v0.7e ( 10.09.2017) - Now Nexerelin compatible
« on: September 14, 2017, 05:27:03 AM »
The Macross class doesn't collide with anything....
Also if it's going to be a missile cruiser, adding an ability that doubles the amount of projectiles fired would be great =D

40
Suggestions / Re: Skills brainstorming
« on: September 12, 2017, 01:57:12 AM »
Maybe a 5% would be ok

41
Suggestions / Re: Skills brainstorming
« on: September 11, 2017, 12:09:51 PM »
I thin rolling 3 perks of the Combat Endurance skill into one is going to fix the trivial boost problem, for example you get +10/20/30% peak operating time (piloted ship), -20/30/40% chance of malfunctions when at low combat readiness (piloted ship) and +10/10/10% maximum combat readiness (piloted ship).
Also, I would like to propose a new skill in the Industry tree, that being Manufacturing Best Practices:
Applying latest improvements to manufacturing processes yields positive results
  • Level 1: 10% discount on LPC, mod chips and weapon purchases
  • Level 2: -30% chance of getting (D) ships when performing ship recovery
  • Level 3: All ship stats gets a 10% boost

42
Mods / Re: VNS mod (add-on to Ironclads 10.2) v6.5 - updated 28.01.2016
« on: September 11, 2017, 11:36:05 AM »
The Macross class doesn't collide with anything....
Also if it's going to be a missile cruiser, adding an ability that doubles the amount of projectiles fired would be great =D

43
Mods / Re: [0.8.1a]STEELCLAD v0.7e ( 10.09.2017) - Now Nexerelin compatible
« on: September 10, 2017, 09:20:21 PM »
So how do you install this mod again?

44
Fan Media & Fiction / Ads for Protonian Technologies (aka Blue)
« on: September 09, 2017, 07:47:51 AM »
So I have some free time today, and typed a short text for the introduction of Protonian Technologies (http://fractalsoftworks.com/forum/index.php?topic=8983.0) - too bad it was cancelled, but I hope it would get redone soon to act as a rival to the the Oculian Berserks (http://fractalsoftworks.com/forum/index.php?topic=9035.0)

"I'm glad you made it to this page of the magazine. My name is Peeve Peevey, CEO and founder of Protonian Technogies. Our design philosophy is "quality over quantity". We strive to build ships that are powerful sleek, modern and deadly. Unlike the non-human, inelegant, power-consuming, barbaric and downright ugly as hell Oculian Berserk ships, you will feel as if you are piloting one of the old Dominion's finest warship back in the day, or maybe even better! We also provide our clients with the most state-of-the-art way of blasting your enemy to bits in space. Order your ship today with a starting price of 20,000 credits! And remember my future clients, a dead Oculian is a happy Oculian." - An extract of PT's marketing article from the latest Spaceship Daily.

45
Mods / Re: [0.8.1a] Red (V 0.6.0a) Mod - August 5, 2017
« on: September 08, 2017, 11:50:21 PM »
Can we expect Blue to be a high-powered high-tech faction with expensive ships, with quality over quantity in mind? ;D ;D

"Protonian Technogies, sleek, modern and deadly. Here at PT, we provide our clients with the most state-of-the-art means of blasting your enemy to bits in space. Unlike the inelegant, power-consuming and barbaric Oculian Berserk, you will feel as if you are piloting one of the old Dominion's finest warship back in the day, or maybe even better! Order your ship today, and remember, a dead Oculian is a happy Oculian" - An extract of PT's marketing article from the latest Spaceship Daily.

Pages: 1 2 [3] 4