Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lechibang

Pages: 1 [2] 3 4
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 24, 2019, 10:11:44 PM »
Sneak preview.

Hot damn again, these new sprites look sleek as heck right now.

Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 21, 2019, 09:15:47 PM »
Damn near everything.

If it's okay with you, can we have a little tease of some of the possible changes in the next update of II?  ;D

Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: November 21, 2018, 08:40:25 PM »
When will we get an update of 0.9a for this one?

Is Erick Doe still around?

Would you still be making more ships though? Quality mod you have there and it's be a huge shame to see it rot away.

Blog Posts / Re: Blueprints, Doctrine, and Production
« on: February 12, 2018, 05:21:59 PM »
Hah! This is just like the STCs from Warhammer 40k.

Modding / Re: Where would I find a ship I added?
« on: December 03, 2017, 09:21:10 PM »
To see if your ship is in a market or not, use the findship command in the Command Console mod. Otherwise use forcemarketupdate and check again.

Mods / Re: [0.8.1a] The Thule Legacy v0.1.9
« on: November 26, 2017, 09:48:59 PM »
Hey guys,
Sorry for the late reply. Version 0.1.9 is up and running. The crash problem should be fixed now.
Further balancing will come up in an update later, as I'm busy with work.

Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: November 26, 2017, 01:30:01 AM »
You should PM a moderator and ask him to move this topic to the mods section.

Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: October 29, 2017, 10:46:36 PM »
Cool, looking forward for new content from you. In addition, I'm currently doing my own ship pack for starsector here: using sprites taken from the sprite dump thread, but it's not currently getting anywhere just yet. :'(

So when is this getting updated? I'm looking forward to creating custom factions with it.

Modding Resources / Re: Spiral Arms II - Free Community Sprite Resources
« on: October 23, 2017, 06:54:38 AM »
I'll need more mastery with the tools. Until then.

Mods / Re: [0.8.1a] The Thule Legacy v0.1.8
« on: October 21, 2017, 11:17:11 PM »
I love that you revived this mod but I get crashes when I use certain weapons and I have notice the frigates burn speed is laughably slow clocking in at a whopping 6 burn. If you could look into fixing  these problems that would be nice.
Hey man, sorry for the late reply.
Here's how you fix the crash:
Inside the compressed file is the new sounds.json, paste it over the old one in Starsector\mods\Thule Legacy\data\config
Do the same for the .wpn file, but this time in this directory: Starsector\mods\Thule Legacy\data\weapons

Mods / Re: !! OUTDATED !! The Thule Legacy
« on: October 21, 2017, 11:51:19 AM »
Hey @Thule, I tried to PM you a few times about the mod. If you can please reply to them so that we can find a new direction for the mod.

Mods / [0.8.1a] The Thule Legacy v0.1.9
« on: October 20, 2017, 06:59:03 AM »

This mod is compatible with Nexerelin.
This mod requires LazyLib

This is an update and slight remake of the original Thule Legacy mod by Thule (, with permission from him to work on the mod.

Changelog for DEV Version 0.1.9:
+ Fixed an error in which firing thule_bulwark_srm_pod and thule_bulwark_srm crashes the game.
+ Most Thule ships should have shields now.
+ Monarch's OP is now 400 instead of 800.
+ All fighter's attackrunrange value is now 500.

Changelog for DEV Version 0.1.8:
+ Compatible with 0.8.1a and Nexerelin
+ Removed the thule medal - you can join factions in nexerelin now
+ The Heimdall system is the new home for the Thules

List of ships

The dev team of starsector.
Thule, the original author of the mod.
joaonunes, the coder who does a great job at updating the mod and making it Nexerelin compatible.

Pages: 1 [2] 3 4