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Messages - lechibang

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16
Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: August 21, 2019, 08:28:05 PM »
Thanks for the update!
Is this version compatible with previous saves?

Could I also trouble you to add in the version number right at the top of your OP? I didn't realize there was an update from 0.77b to 0.78(?), I had forgotten that this mod didn't support version checker.

I *think* it should be fine, as there is no removal of older ships in this update.
If by any chance anyone knows how I can comply to Version Checker, I would be happy to oblige.

You might wanna check that out here http://fractalsoftworks.com/forum/index.php?topic=8181.0, under the Instructions for modders who want their mod to support this: section. It has a detailed guide there.

17
So I've noticed that whilst the TSC adds new stuff for existing factions, the vanilla ships with IPC for me is quite bloaty and could be removed at some point.
Also the prices arent updated to .9.1a, just a small item there.....

18
The Lance has 2 abnormal mounts at the front. Is this intended behavior since I don't see their turret/hardpoints anywhere on the ship sprite?.




19
I think it's 4 now including the Eir - a souped up starliner with huge-a** crew capacity. But dunno which one you're referring to, nb8.   ???

20
You must be manning a Diable Avionics ships then.  ;D ;D
That's from a built-in hullmod called Advanced Avionics.
https://i.imgur.com/6PCrHlD.jpg

21
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: April 12, 2019, 10:14:37 AM »
Probably the game haven't touched any of those sectors yet and just the Persean Sector. Who knows, maybe some exploration by the Domain of Man were successful, whereas other ended up horribly wrong or downright failed when the Gates collapsed

22
Mods / Re: [0.9a] Blue (0.5.1a) Mod - January 20, 2019
« on: March 12, 2019, 10:05:50 AM »
Protonus hasn't been active for well over a month so I guess we'll have to be patient then......

23
Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: January 26, 2019, 07:30:04 PM »
I think the Traverse and Corpernic could use some sprite rework,
Major, I think you should join the discord server here, the modders are really active and they can give you some advice on your sprites.
https://discord.gg/HrnsqBb

24
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 24, 2019, 10:11:44 PM »
Sneak preview.



Hot damn again, these new sprites look sleek as heck right now.

25
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: January 21, 2019, 09:15:47 PM »
Damn near everything.

If it's okay with you, can we have a little tease of some of the possible changes in the next update of II?  ;D

26
Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: November 21, 2018, 08:40:25 PM »
When will we get an update of 0.9a for this one?

27
Is Erick Doe still around?

28
Would you still be making more ships though? Quality mod you have there and it's be a huge shame to see it rot away.

29
Blog Posts / Re: Blueprints, Doctrine, and Production
« on: February 12, 2018, 05:21:59 PM »
Hah! This is just like the STCs from Warhammer 40k.

30
Modding / Re: Where would I find a ship I added?
« on: December 03, 2017, 09:21:10 PM »
To see if your ship is in a market or not, use the findship command in the Command Console mod. Otherwise use forcemarketupdate and check again.

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