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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Dudok22

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16
Starsector world feels like futuristic space Syrian civil war. Strong militaristic faction with claims on the whole sector which used to be "theirs", coalition of different rebel factions against hegemony, religious moderates and fanatics using the chaos to carve out their own territories, faction with better tech but much less manpower as a main rival, and independents that don't want to be governed by hegemony but stay independent because hegemony is overextended.
 

17
General Discussion / Re: Templates question
« on: November 25, 2018, 12:17:45 PM »
Not even Hegemony has the blueprints or facilities to build new XIV hulls. (At least according to the lore)

18
Mods / Re: [0.9.0a] Lightshow 1.40 (2018/11/17)
« on: November 17, 2018, 03:13:22 AM »
you are a beast! So many mods updated not even day after the new version

19
General Discussion / Re: what is wrong with trade?
« on: August 13, 2018, 08:15:26 AM »
I would love to play as trader if it was profitable. I think it would be similar to the game "Port Royale" in which it was fun to build up your wealth by trade, building industry and defending it from other factions and pirates. You would finally have reason to use combat freighters and also build different kinds of fleets than "build the most powerful fleet to smash the biggest bounties to earn enough money to pay for the maintenance of your insanely powerful fleet". Going through space, getting attacked by enemy factions, pirates or pathers and trying to defend your cargo with ships that are not always the top military models of the sector would be fun.

One type of mission that could be added is the delivery mission where you pick up their cargo (so you don't have to source it yourself) and just deliver it to the destination for a fee.

Also what if we could sign contracts with factions similar to commissions for long term deliveries of goods for example: Ancyra needs 300 supplies per month and we can pay you 54000 credits each month you can satisfy their demand." This contract is for x months and is nullified with relations penalty if you cant satisfy the demand for 2 months or something like that.

 


20
Mods / Re: [0.8.1a] Blackrock Drive Yards v0.9.1 (23.03.2018)
« on: March 23, 2018, 08:47:04 AM »
Thanks for the update! Just in time for my new BRDY campaign

21
Mods / Re: [0.8.1a] Arsenal Expansion v1.4.8 - Flames of Rebellion
« on: February 23, 2018, 09:29:31 AM »
Molten lances of metal  :o

22
Mods / Re: [0.8.1a] Mayasuran Navy 8.0.2
« on: February 20, 2018, 12:33:12 PM »
Beautiful  :o

23
Mods / Re: [0.8.1a] Mayasuran Navy 8.0.1
« on: January 30, 2018, 07:30:44 AM »
Great Job!

I love the big Hammerhead Battlecruiser! I captured it from the Persian League, restored it and now it's my flagship in my current Hegemony campaign. 


24
General Discussion / Re: Design your own Sector (Updated with graphics)
« on: January 20, 2018, 11:45:29 PM »
This is really neat! I like how easily moddable Starsector is.

25
Mods / Re: [0.8.1a] Foundation Of Borken v0.2.0a
« on: January 17, 2018, 07:08:42 AM »
Hmm, maybe the Borken are remnants of the alien enemies of Domain of Man that people in sector know only from legends?

26
Mods / Re: [0.8.1a] Stop Gap Measure - Ships for Vanilla
« on: October 31, 2017, 11:28:57 AM »
I really like the look of Revenant! I'll add this to my current modded campaign to try it out.

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