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Mods / Re: [0.95a] Weftin's Ship Pack
« on: December 23, 2021, 08:48:28 AM »
Hey hey, on the Covenanter, the front left weapon mount is considered a turret instead of a hardpoint and i'm guessing that's not suppose to be the case
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I'm guessing this mod doesn't work with the 0.9.1a version?
This mod hasn't been updated yet for 9.1
This is a CTD error that occurs consistently and repeatably in a fight with a diable avionics fleet in 0.9.1
I am not sure if this information is helpful, but I figure it's better to post it than not to.
You can't 'mod in' MP unless the engine already supports it. I mean, you could reverse engineer the program, insert your own hand written net code, then recompile it and release it but that would be highly illegal, and prohibitively difficult / time consuming.
Even more TL;DR: Fleet size reduces speed by too much!
Changed in the next version - lower of two values, minimum ship speed OR average speed with a size-based penalty. Significantly higher speeds for heavier fleets - adding a Condor to your fleet no longer slows it to a crawl.
Even more TL;DR: Fleet size reduces speed by too much!
Changed in the next version - lower of two values, minimum ship speed OR average speed with a size-based penalty. Significantly higher speeds for heavier fleets - adding a Condor to your fleet no longer slows it to a crawl.
at the moment there are no consequences of going any of your limits in anyway.. the only thing that has any consequence at all right now is fleet size.