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Messages - ClosetGoth

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196
Bug Reports & Support / Re: Cannot start game on Mac OSX
« on: January 20, 2012, 11:15:39 PM »
Hey, I started out thinking I was having the same problem, and did the terminal run thing, but I get a permission-denied error. I know some people have helped me solve this before, but I just can't remember how to do this, and my Google skills are weak.

Thanks!

197
Announcements / Re: Starfarer 0.5a (In Development) - Live Patch Notes
« on: January 16, 2012, 04:13:49 AM »
It's free roam! ;D

This. Changes. EVERYTHING!!!   :o

198
Suggestions / Re: Armor-Like Hull Damage System?
« on: January 16, 2012, 04:10:26 AM »
I think I agree with you on this one, but I think there is an easier way. As it stands, a side of the ship will turn orange as the armor gets stripped away. I think, for bigger ships, maybe it should turn gray and cracked as the hull in that area gets destroyed. Either damage to that area just trickles off, or the ship starts to crumble as you wound it more.

Unfortunately, the more I think about implementation, the less feasible this seems, but I have to agree that losing a ship due to consistent fire at one extremity is a little too far from reality for this game.

199
Suggestions / Re: Strafe only key
« on: January 16, 2012, 04:03:56 AM »
Do you mean to have a mode which is like strafing, but you turn the ship? I don't think that would work, because you would be turning the ship away from the mouse. Other than that, I don't understand what you could be suggesting, sorry.  :(

200
Suggestions / Re: Strafe only key
« on: January 15, 2012, 03:31:12 PM »
I agree that there should be something like a key to toggle between strafe and standard movement. Maybe holding the strafe button while in strafe mode would put it in standard movement mode. This is a great idea to cater to both types of play, and would only require (in my non-professional opinion) a small amount of coding to add.

201
I definitely agree with the "all power to forward shields" idea, but I don't think it should be too much. I mean, with some ships (the Apogee, for example), having the shield on more than doubles your hitbox, and makes you tank a lot of hits that you could have dodged easily. But I do agree that directional shields should probably use somewhat less flux.

On the flip side, something that I just considered is that it may take a lot of energy to power movable shield mounts, and for gameplay purposes (as opposed to realism purposes), I think that shields are pretty balanced, with one change: Shields should reduce flux dissipation less if they are smaller. It would actually be pretty cool to have a ship with a very narrow shield, that is very quick to bring up and move around, and uses little power, that would be used for blocking larger and more explosive shots.

202
Suggestions / Re: Armor-Like Hull Damage System?
« on: January 15, 2012, 01:23:07 PM »
Disclaimer: I have not played the game, but I have seen a lot of videos and read guides!

I like the idea posted by OP, and I would like to add one thing that has been bugging me ever since I saw the Apogee. It would be cool to be able to do things like blowing it in half! I mean, if you shoot several torpedoes at the center of one of the sides, it feels like you should be doing some structural damage. I like the idea of breaking parts of it, and maybe that could include permanently disabling things. An example would be that you could destroy part or all of the engines, or destroy a part with a gun mounted on it to put that gun out of action.

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