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Messages - PyroFuzz

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61
Mods / Re: [0.8a] Better Beginning v0.3 - Create the Story!
« on: October 05, 2017, 01:13:15 PM »
I feel like it would be nice to be able to integrate this mod into Nexerelin. I honestly like this kind better: You would choose a faction and then choose your ships rather than a set load out of ships you have to choose from.

62
Modding / Re: [WIP] United Aurora Federation
« on: October 04, 2017, 03:54:01 AM »
Now all we need is a phase submarine carrier! XP

63
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: September 19, 2017, 02:36:39 PM »
This mod seems to be inactive. Do you have plans to work on it anytime soon? Cause i really enjoy having these fighters.

64
Modding / Re: [WIP] United Aurora Federation
« on: September 07, 2017, 07:00:36 PM »
Oooh, i just saw the phase submarine title. Sounds awesome!

The universe is a ocean, and its diving in and out of it.

65
This mod looks great! But I love the spectacle and I hope that you make more exploration and science ships.

66
General Discussion / Re: Best PD guns
« on: August 05, 2017, 08:00:23 PM »
Salamander Missile But really though. Dual Flak or Vulcan Cannon

67
Mods / Re: [0.8.1a] The Nomads, v1.4.8
« on: July 06, 2017, 05:09:13 PM »
:O Whoa! It updated!





lol sorry for this. ~T

68
Modding / Re: [WIP] Auroran Shipyard
« on: June 24, 2017, 11:20:31 AM »
I am loving these new sprites

69
Modding / Re: [0.8a] Interstellar Federation Legacy (V 0.5)
« on: June 21, 2017, 09:46:55 AM »
It said that he was developing the actual faction. So as it said they are found in independent stations.

Also.. I need this mod.

70
Modding / Re: [WIP] Auroran Shipyard
« on: June 21, 2017, 09:43:23 AM »
Reminds me of shadowyards just a tad bit! Besides that. It looks great I can't wait for the royal variants

71
Mods / Re: [0.7.2a] The Mayorate v0.9.2 (updated 25/04/16)
« on: June 19, 2017, 01:28:02 PM »
I need this mod.

72
General Discussion / Re: Space Jams
« on: June 17, 2017, 10:49:56 AM »
I go on my pandora, and listen to early jazz.

73
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 16, 2017, 09:06:28 AM »
seeing all these people making crazy new ships for derelicts.....

I love it.

74
Modding / Re: Has anyone ever tried a traditional cloaking subsystem?
« on: June 15, 2017, 08:33:16 PM »
I feel like that's a really great idea!
If your cloaked you would be invisible but the area around your ship would be distorted so that you could sorta see it.

There could even be a hull mod to be able to see cloaked ships.

75
Modding / Re: [0.8a] Star Conquest (WIP)
« on: June 15, 2017, 08:27:07 PM »
So are you gonna update the main post? or just gonna keep on adding new posts?

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