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Topics - PyroFuzz

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Suggestions / An alternative to repairng D-Mods
« on: August 24, 2019, 05:31:48 PM »
So in the game you repair D-mods by paying a very high amount to return a ship to its original pristine form.

What if you could repair it over a very long period of time for a lower price?
So if you got a D-modded ship that you wished to repair it would go over a series of calculations which would determine how long it would take to repair, 6 months to a couple years.
You would still have to pay a much higher amount then if you had to buy it off the market, but it would be around 2/3 to 1/2 the price.

2
Bug Reports & Support (modded) / Save crash, no error.
« on: January 19, 2019, 04:56:03 PM »
I had just recently created a hefty modpack, and as I was playing it something kept on happening. During a save it would freeze up (like normal) but instead of a bar showing up, the game just closes. No error message and no error in the logs. I did a lot of testing, and it seems to happen after 5 to 10 minutes of playing a game, and possibly after a market transaction? I'm not sure since its never consistent. Here are pictures of the mods, errors, and memory. https://imgur.com/a/RTuxe8B Not to throw blame at Nexerelin but a previous modpack I made before nex was updated had worked completely fine with whatever faction mods.

3
Suggestions / Independent Relations.
« on: May 08, 2017, 01:26:23 PM »
While i'm starsector, i would always see smugglers and scavengers. I would always want to kill them, but if i do it would hurt the independent relations!
This is a real pain in the butt when i'm playing.

I feel like the independent should have little sub factions. Like scavengers and smugglers. So if you kill a smuggler, it your bad relations would be with smugglers. NOT the independent.

4
Because i'm lazy i decided to make a post where everyone can share their modpacks, because its a pain to make them.

So if you have any modpacks you want to share with the world. Post it tell us the mods you put in it!

Thats the whole point of the post, k bye.

5
Suggestions / Suicide Ships!
« on: April 01, 2017, 10:33:24 AM »
So you know how ships explode and do damage to stuff around it?!?!

And then the obvious, ships carry cargo.

Well i thought that if you loaded a cargo ship with certain cargo. Different things would happen.
So lets say you have a cargo ship loaded with fuel, and you flew it into another ship (Hopefully your enemy)
And it would then explode a larger explosion than a regular ship, and it would most likely destroy your ship.
But it would also damage the other ship.

But then you might be asking "How would i load a certain ship with cargo?" That could be a feature too!

So that's my whole idea, kamikaze ships in a nutshell.
Tell me what you think of it!

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