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Modding / Superfreighters
« on: November 29, 2016, 03:38:27 AM »
With multiple mods installed, capital-sized freighters feel rather underwhelming. The only reason to use them appears to be the arbitrary 25 ship limit. Their maint&fuel/capacity ratio is inferior to smaller freighter ships, capacity hullmods give pitiful bonus considering their base capacity and OP costs and your entire fleet's speed goes down. If you want to keep your speed up, you can get some tugs, which renders the "fewer ships" point moot.
Furthermore, many big cargo ships also want to be somewhat combat-capable, which is then being offset by turning their maintenance cost and/or fuel consumption up to eleven. This would work a lot better if you couldn't just exclude parts of your fleet from battle most of the time and always had to think about their defenses.
I have noticed this tendency in several mods. Blackrock's Eschaton carries much less than Atlas, has more than twice the maint cost and consumes just as much fuel. Same for the Imperial Barrus class, at least that one is a bit faster.
On the other hand ASP's Gigantophis is a beast, 750 cargo + flight decks and enough OP for okay weapons, you can have over 2000 cargo plus 6 flight decks for less than Atlas' fuel consumption. Dassault-Mikoyan cargo ships are very efficient, especially as dedicated haulers with capacity hullmods.
If large freighters are less efficient, why would anyone even construct them? Is the fleet size limit an in-universe phenomena that affects space logistics?
Furthermore, many big cargo ships also want to be somewhat combat-capable, which is then being offset by turning their maintenance cost and/or fuel consumption up to eleven. This would work a lot better if you couldn't just exclude parts of your fleet from battle most of the time and always had to think about their defenses.
I have noticed this tendency in several mods. Blackrock's Eschaton carries much less than Atlas, has more than twice the maint cost and consumes just as much fuel. Same for the Imperial Barrus class, at least that one is a bit faster.
On the other hand ASP's Gigantophis is a beast, 750 cargo + flight decks and enough OP for okay weapons, you can have over 2000 cargo plus 6 flight decks for less than Atlas' fuel consumption. Dassault-Mikoyan cargo ships are very efficient, especially as dedicated haulers with capacity hullmods.
If large freighters are less efficient, why would anyone even construct them? Is the fleet size limit an in-universe phenomena that affects space logistics?