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« on: August 16, 2018, 03:14:04 PM »
I'm kinda miffed that this system is still mostly passive.
I get the whole game is based around Space - Space combat, but after you chew through the system patrols, the space stations and the garrisons; all space fights, your fleet just sits pretty and untouched while it dumps fuel bombing some hapless colony to dust, and that doesn't feel right.
Space - Planet invasions and other dickery I feel should be dissuaded for both fluff and mechanical reasons, fluff wise because Starsector spaceships are built in space for space by space, they can't really do much other wise. What can a fleet do to directly damage a planet? Turn it's HVDs perpendicular, aim at a city and hope for the best? And these are colonised planets, rare feats given the collapse of tech in the Star Sectortm, having Urist McPlayers rinky dink murderhobo fleet upend that so easily (yes I know but if it's all space fights and you can cheese late game then what is the point?) just feels... cheesey?
And mechanically, there's no real "resistance" to fleets from planets, adding a layer actively damaging defenses for planets makes sieging and raiding as dangerous as it should be. Have anti-ship missles from ground and low orbit bases fire off towards your fleet, they don't have to be directly impacting a ship, just strap an armed nuke, proximity fuse to the 500 or so km required and let the blast wave do the trick.
I feel like tying fuel to this for handwave woo doesn't really provide an engaging gameplay element to the whole thing