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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Messages - Seifer

Pages: 1 [2]
16
Mods / Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« on: September 22, 2016, 07:41:04 AM »
Oh thanks :D Well I'm just bad at math haha. -1 it will be then, that's what I was looking for. 30 days is quite a good respawn interval, sweet !

17
Mods / Re: [0.7.2a] Nexerelin v0.7.5c "Planet Buster" (hotfix 2016-04-30)
« on: September 21, 2016, 02:58:16 PM »
Hi there :D I have some stupid questions. I would like factions to respawn faster and infinitely, I would lie to play a never ending game xD plus it would be easier for me to farm weapons and ships. Sometimes I wonder why some mod factions take so long to come back, I guess their respawn fleet got killed before they could take over a station and come back into a sector. I found those lines and edited them this way: 

"factionRespawnInterval": 30,   # will spawn an invasion fleet for a randomly selected not-alive faction this often
"maxFactionRespawns": 1,    # factions can respawn this many times (not counting initial entry into sector); <0 = unlimted

to

"factionRespawnInterval": 3,   # will spawn an invasion fleet for a randomly selected not-alive faction this often
"maxFactionRespawns": 100,    # factions can respawn this many times (not counting initial entry into sector); <0 = unlimted

Is the faction respawn interval in months ? ^^ And as <0 = unlimted, if I keep 1 instead of 100, will the factions still respawn infinitely ?
Thanks by advance for answering me :) Let's get back to pew pew stuff xD

18
Mods / Re: Scion Collective (0.7.2a) V0.8.1 (WIP)
« on: September 21, 2016, 09:48:17 AM »
Nice I came back from hospital, gotta test your mod right now :D thanks for the update !

19
Mods / Re: [0.7.2a] ApproLight v0.4.6a(f1) -Prime-
« on: September 01, 2016, 02:30:18 AM »
Amazing mod :) I have played it few hours on my Starsector 0.7.2a, the boss fleet is really tough, my Hiigaran dreadnought could not handle it solo haha ! But why does the Index mod (categorized) thread says Approlight is 0.7.1 mod ?  :P Anyway, I came here because of a game crash. Where can I post the log ? I think it's related to a ship subsystem: AL_Cataclysm, at it is mentionned in the error. Thank you in advance for your consideration  :D

Nevermind the crash, I'm pretty sure it was because I had not enough java memory, now I fixed it ^^ playing with many factions is a blast !

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