Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Seifer

Pages: [1] 2
1
General Discussion / Re: Newbie Guide Thread/ FAQ
« on: July 24, 2019, 03:59:19 AM »
Hello there  :)

So I've seen this part "Tips & Tricks" telling us the text would be smaller in higher resolution. I'm building a Zen 2 pc (my first build, so excited ^_^), and I wonder if I will be alright playing at 1440p ? If not I'll just downscale at 1600x900 I guess ^^ I'm very anxious about how much ram will be needed for all the mods I'll enable for the resolution I'll play on, as I've always been starving ram-wised on my laptop (6g ram, including 2g for Windows) and Vram too as I had a Nvidia GT630M with 1g Vram. Do you think going from 6g ram to 16g ram should be plenty ? Also going from GT630M 1g Vram to RX 5700XT 8 Vram is enough or should I go for the Radeon VII ? xD I'd really like to play the game with a nice resolution (I don't know what the sweetspot is), with enough ram and Vram for something like 25 factions + a lot of addon mods (Nexerelin, portrait pack, combat radar, etc). Also I'm upgrading from Intel i7-2670QM to Ryzen 7 3700X, so I guess it should be enough for all these mods. Would I be fine with this rig ? Also is the fps in the game locked at 60, and is there any gain having higher ? I wonder how much fps I would get with the rig (cpu and gpus at stock with 16g 3200Mhz CL14 ram). For science :P

Thanks in advance ! Have a good day o/

2
Mods / Re: [0.8.1a] Flu-X v1.15 (Still no content Update)
« on: July 09, 2019, 05:18:17 AM »
One of my favorite mods :) the heavy cruiser, the surprise torpedo fighters, nice weapons and THE HIVE, god I hope it will come back when the game is finished :D
 
Have a good day o/

3
Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: February 16, 2019, 12:23:21 PM »
Nice :D I'm excited to fight this beast !

4
Mods / Re: [0.9a] Ship/Weapon Pack 1.10.0
« on: February 16, 2019, 10:36:34 AM »
Gosh Dark Revenant this is beautiful :) Does it still have its lightning skill though which raises flux ? xD I can't test because my pc is pretty unstable right now :P

5
Mods / Re: [0.9a] High Tech Armada
« on: February 09, 2019, 06:05:45 PM »
Nice :) I can't wait to try all the mods when I'll build my new desktop pc.

6
Mods / Re: [0.8.1a] Save Transfer 1.11.8
« on: November 18, 2018, 02:36:03 PM »
He's not being agressive :P I can perfectly live without the mod for a while, this game is so awesome and devs/modders do a titan work, I don't know how they do, they're very generous with us  8) Cheers !

7
OMG I can't wait to witness it then :D loading time is pretty much terrifying with lots of mods enabled, this is the dream :D ! Thanks MesoTroniK ;D

8
I'm building a pc with GTX 1060 6G, 16G 3000MHz ram and I5 8600, I guess I'll be futureproof on the game with a lots of mods enabled :P Btw would a ssd shorten the loading bits in the game, especially nvme M2 ssds ? :D Coming from a potatolaptop, I can't wait to play Nexerelin again with more than 2 big factions enabled ! I used to wreck everything with my fleet but Stations are a real challenge, I love it <3 Have a great day everyone o/

9
Mods / Re: [0.8.1a] Foundation Of Borken v0.2.1-RC4
« on: April 21, 2018, 03:56:34 PM »
Wow, it reminds me of the Ancient drones launched by O'Neill in Stargate against Anubis' ship  :) Awesome. Awesome indeed.

10
Ok xD Now I know there is hope lol ! Thanks for your reply dude :D

11
Hi there ;) I have launched a new game with the Extra System reloaded mod and I need rare metals and rare ores, I've looked for them in every system mining or on markets and I don't find them xD Are they respectively named transplutonics and transplutonic ores by any chance ?  Or is it a bug from Nexerelin not spawning the items ? :P I'm sorry for my silly questions, have a good day everyone :D Fly safe !

12
I get this "This repository is currently unavailable." while trying to download the mod T-T
NVM I tried again and it worked later on ;) Thank you for your hard work and happy 2018 !

13
Mods / Re: [0.8.1a] The Nomads, v1.4.6
« on: July 04, 2017, 03:06:28 AM »
Coming back to the game soon, I'll play this mod for sure, I always loved it back in earlier Starsector build. The cobra is astonishing ! I remember playing a lot with the Scorpion and the Sandstorm :) Thanks a lot for your hard work. Have a great day :D !!

14
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: March 23, 2017, 07:06:37 PM »
"Significant performance improvements"
I'm excited about this xD my computer is 2013 old and suffers with several mods added, so improvements are greatly appreciated ^^ I'm really hyped for the update to come, and I would like to thank the devs and modders who make the game grow and become the Starsector it needs to be :) I always come back and have great fun starting a new campaign, playing hours like a maniac lol. Have a sweet night :D

15
It looks like a memory issue?

Absolutely. Isaew, you should take a look at that thread http://fractalsoftworks.com/forum/index.php?topic=8726, and that one too if needed http://fractalsoftworks.com/forum/index.php?topic=10931. Have fun  ;)

Pages: [1] 2