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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Deshara

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16
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 14, 2023, 10:00:41 PM »
(Militarized Subsystems) Well, now it's an expensive hullmod that feels like it "doesn't do anything" - and if you have Bulk Transport skill, it actually makes the ship slower. Maybe it could be cheaper since it comes with its own drawbacks anyway.

I mean, this is something I've wanted to harp on for a bit anyway - while I love the speed boost from a purely objective point of view (I have a lot of things to say about going slower than Burn 20 on a practical, gameplay level), Bulk Transport is outrageously overpowered in its current form and especially skill slot. It more or less trivializes carrying capacity, it makes Colossi Burn 20 on skills alone when combined with Navigation (another must-have skill), and it's just absurdly more impactful than the other two skills that occupy its slot.

How much of a benefit MilSub gives is definitely a consideration, but Bulk Transport is kind of a problem skill that impacts a lot of things. (That said, if left unchanged, then yes, MilSub is a straight downgrade unless you build without BT for some reason.)

idk if this has been addressed since u posted this but i dont think this game actually intends you to play it any way you want -- at least not in the skills, it seems clear that a number of the skills are supposed to be more or less mandatory (eventually). the big example being transverse jump

17
for what its worth, i understand the wait & appreciate that you guys are willing to put that kind of discipline into your project. id prefer a DF to a Wolcen any day of my life

18
General Discussion / Re: Utterly broken fleet AI
« on: April 05, 2023, 08:46:13 AM »
nope, that's why the game limits your ability to give commands.

19
General Discussion / Re: Ship's engine stalls while shield still up?
« on: April 04, 2023, 10:20:33 PM »
hey OP do you know what the shift key does?

20
General Discussion / Re: Your One Ship
« on: April 04, 2023, 10:08:11 PM »
militarized kite. i dont know why, i cant stop myself, i just stick hammers on it & kill onslaughts and its so fun

21
Hound model has to have an Assault Chaingun. Bonus points if it comes with a wing of Talons.
i was resisting the obvious answer until now but id pair that with a kite with sabots

22
sometimes i think about how much money i would spend to have my favorite mech i built in Armored Core 4 modeled & 3d printed and i get a stab of pain thru my heart that that will never happen, & when it happens it makes me wonder what ships from SS i would let someone empty my wallet to produce figurines of
what do you guys think?


i think for me a ship to be THE ship it has to be A) sexy (so no Onslaught, sorry),
2) iconic IE not like another ship in-game or that you might see in another game, (so no medusa despite it being sexy (its just a flying saucer, sorry) or odyssey (whose silhouette is defined very heavily by the circles for its turret mounts which is visually similar to SPAZ1 ships (the SPAZ wiki has no pics & when i google "SPAZ ships" i just get pics of SS ships LMFAO so i couldn't tell you which it looks like), or paragon (ring ships have Been Done),
3) visually readable (i couldn't imagine how the eradicator is supposed to look so if someone put one on my desk i couldn't say whether it lives up to my mental image. similarly, the wolf is covered in guns so aside from the general shape i don't actually know what it looks like; put one on my desk without telling me what it is & i couldn't tell you what it is. lasher too)
4) single handedly impactful in combat (no atlas, sorry), &
5) have a distinct combat role (so no Falcon, which is Just Okay At A Lot Of Stuff)

out of all the capitals that basically leaves the Astral. obviously the Tempest. I think the Gryphon could fit but I doubt most players have been run down by a SO annihilator Gryphon like I have. the Shepherd fits the bill. Harbringer too. the Monitor is pretty distinctive & readable, even if the Brawler just barely isn't

23
General Discussion / Re: I LOVE SALAMANDERS!!!
« on: March 16, 2023, 09:04:29 PM »
In all seriousness, does anybody seriously consider adding salamanders while fleetbuilding?

Would love to hear about when and why - for me they always have been just a MAJOR playerside pain in the engine.

i put salamanders on every missile slot that doesn't have a reason to use something else
carrier? salamander. frigate without shields? salamander. cruiser set up for kiting? salamander

24
Mods / Re: [0.95.1a] Modern Carriers 1.9.5
« on: March 16, 2023, 06:46:45 PM »
Since all my mods have poor reputation, I deem my efforts unworthy thus no more updates will be made.

for whatever its worth, i consider this one of the top 3 mods for this game in terms of sheer quality

25
would you appreciate some feedback?

assuming you said yes:
Spoiler
the wren would look better without the tailfins
[close]

26
just tried this for the first time, it's much higher quality than i could have expected. genuinely amazing work. it doesnt fit my playthru but it make me realize that a 2d topdown armored core game would be amazing

27
Spoiler
* Add alpha core to Sindria's High Command, drone replicator to Volturn's ground defenses
[close]

hm?

28
Suggestions / Re: Crew/Officer Roles Expansion
« on: March 11, 2023, 08:16:07 PM »
hey mr pipperz, have you ever played Ultimate Admiral: Dreadnoughts? It has an extremely high level of fidelity of ship customization -- there's a slider for how many cadets you put on your ship, & you can choose how big the rangespotting scopes are on the bridge

29
Mods / Re: [0.95.1a] Scy V1.66rc2 (2023/01/16)
« on: March 11, 2023, 05:30:11 PM »
theres a reading of that that's similar to the way people would say "thats just like you to do that"

30
Mods / Re: [0.9.51a-RC6] AI Portraits of AI Cores (As People)
« on: March 11, 2023, 04:11:38 PM »
The full version contains all the "decent" (read: non-cursed) portraits I generated for this project.

may i make a suggestion? (gamma cores use only cursed results)

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