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Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 14, 2023, 10:00:41 PM »(Militarized Subsystems) Well, now it's an expensive hullmod that feels like it "doesn't do anything" - and if you have Bulk Transport skill, it actually makes the ship slower. Maybe it could be cheaper since it comes with its own drawbacks anyway.
I mean, this is something I've wanted to harp on for a bit anyway - while I love the speed boost from a purely objective point of view (I have a lot of things to say about going slower than Burn 20 on a practical, gameplay level), Bulk Transport is outrageously overpowered in its current form and especially skill slot. It more or less trivializes carrying capacity, it makes Colossi Burn 20 on skills alone when combined with Navigation (another must-have skill), and it's just absurdly more impactful than the other two skills that occupy its slot.
How much of a benefit MilSub gives is definitely a consideration, but Bulk Transport is kind of a problem skill that impacts a lot of things. (That said, if left unchanged, then yes, MilSub is a straight downgrade unless you build without BT for some reason.)
idk if this has been addressed since u posted this but i dont think this game actually intends you to play it any way you want -- at least not in the skills, it seems clear that a number of the skills are supposed to be more or less mandatory (eventually). the big example being transverse jump