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Suggestions / Scrapping Beacons
« on: November 24, 2018, 04:47:48 PM »
I colonized a redacted system and now that I have maxed out of maxed industries it'd be real neat if I could take the beacon down using the same thing that lets you know if there's a hostile on the other side of a jump point except the beacon won't let you scrap it if there's hostiles (to you) anywhere inside said system.
This doesn't affect anything but my completionist compulsion, but having that beacon there letting me know there's cool hostile content for me to explore within even tho I wiped said content out and then built the throne of an interstellar empire atop their grave years ago bugs me in a weird way.
It's like having an Intel event for raids you've already defeated permanently marked as important and cluttering up your intel screen -- give me a broom, Alex! Even if you make it cost resources and give none I'd be happy for it
This doesn't affect anything but my completionist compulsion, but having that beacon there letting me know there's cool hostile content for me to explore within even tho I wiped said content out and then built the throne of an interstellar empire atop their grave years ago bugs me in a weird way.
It's like having an Intel event for raids you've already defeated permanently marked as important and cluttering up your intel screen -- give me a broom, Alex! Even if you make it cost resources and give none I'd be happy for it