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General Discussion / Re: Domain's Return?
« on: September 02, 2016, 12:00:58 PM »I think I'd prefer it if you were the one to discover the mystery behind the closed gates and get to decide if you want to unlock them or not. A sudden opening might disrupt whatever plans you had in the Sector and put time pressure on you for everything you do before.
Fair point. I rather like the pressure of knowing the
I'm pretty sure the Domain would wreck any ship or technology the Sector currently has surpassing even Tri-Tachyon's since it has been over 200 years since the Collapse. In other words, the invasion of Domain space would be a VERY daunting task. Plus, if heavily defended the attacker would need a 5:1 superiority assuming they were lazy and didn't develop any new technologies.
Counterpoint: 200 years after the Romans pulled out of Britain it was commonly believed Hadrian's Wall must have been built by giants. Granted, there are some pretty significant differences between the setting of Starsector and Britain ~1,600 years ago, not least of them being a written historical record and, presumably, widespread literacy among the population, but even with those in place it's still human nature to exaggerate the details in order to make a more exciting tale. I think it would actually be pretty cool if David were telling fish stories to some extent with the lore about the power of the Domain.
...that said i would love to entrench myself against a massive onslaught of high tech ships being thrown at me by the domain.
Which is precisely the point. I understand, according to the lore as currently written, a Domain invasion of the sector would see them effortlessly steamrolling any and all resistance, but that wouldn't make for a very fun game, and gameplay < ALL. Ultimately, the lore, just like everything else, should be fundamentally geared toward the purpose of making the game more fun to play - and I say this as a lore nerd.
Quote from: Doom101
Furthermore I'd imagine the end game of "winning" said gate turning back on; is destroying your gate. making it so that if the domain wants to come mess with you again, it's going to take a long time. and you'll have had time to prepare/ die and it's not your problem anymore
Now there's an idea. You don't have to beat the Domain, you just have to stem the tide of their advance. Keeps to the spirit of the lore while still allowing for the possibility of the big knock down, drag out excitement at end game. Personally, I think I prefer the idea of the conventional wisdom about the Domain's power being somewhat exaggerated better (never let it be said I don't know how to toot my own horn :p), but that works just as well and would potentially mean less work for Alex and David. Assuming the idea ever becomes more than a fun little topic of discussion on the forums, anyway.