Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - CitizenJoe

Pages: 1 [2]
16
Is there any way to directly set player-faction fleet compositions with SS+ installed? It just seems to completely override anything in player_npc.faction with its randomized variants.

17
Could you... not disable Prism in Corvus mode? The SCY version is extremely not-good. I hadn't even realised it existed until you pointed it out in the patch notes =_=

18
Mods / Re: [0.7.2a] Console Commands v2.7 (released 2015-12-16)
« on: March 03, 2016, 04:54:44 PM »
The console doesn't seem to be working in-combat with .7.2a

19
Mods / Re: [0.7.1a] Interstellar Imperium 1.10.1
« on: February 22, 2016, 04:13:41 PM »
You are supposed to copy save, update, then make a new pilot and load save.

Heh, thats an awful description of how to use save transfer there Dark  :'(

Anywho, after actually thinking and realizing this probably wasn't intended behavior nor neglecting save transfer's potential use considering you also made save transfer Dark, I did some testing of things and it appears something really screwy is going on with just a couple of my saves, but most seem fine. Could be an actual bug. The game is closing to desktop after trying to load the save data for specific saves into a new one. Log just cuts off mid-stream.

Will update with useful info later, I need to sleep now.

20
Mods / Re: [0.7.1a] Interstellar Imperium 1.10.1
« on: February 22, 2016, 01:49:39 PM »
Oi, whats with the save-breaking file name changes every other patch ???
Use console commands and Save transfer and you wont have to worry about broken saves any more

Well I kinda do, since the invalid file names seem to somehow try and carry over and the game crashes.

21
Mods / Re: [0.7.1a] Neutrino Corp. (v. 1.82RC6.1)
« on: February 22, 2016, 01:35:28 PM »
Why? Tiny shields of semi-questionable usefulness is how Neutrino ships roll. Plus the Unsung is an unholy murder-brick of a ship on its own, not to mention you should already have a screen of some sort to support it if you get your hands on one. Not sure how exactly you're mishandling it, but you may want to rethink your approach

22
Mods / Re: [0.7.1a] Starsector+ 3.2.1
« on: February 22, 2016, 01:27:43 PM »
So how exactly does the IBB progression work at the moment? And do the postings expire after a set/variable amount of time or just sit there until you complete them?

23
Mods / Re: [0.7.1a] Interstellar Imperium 1.10.1
« on: February 22, 2016, 01:25:39 PM »
Oi, whats with the save-breaking file name changes every other patch ???

Pages: 1 [2]