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Bug Reports & Support / (Spoiler) Moddded derelicts cant have modded factions defending them
« on: May 15, 2023, 10:14:56 PM »
So messing about with modded derelicts, it seems like they cannot be set to have non-vanilla factions defending them the same way that it has been done in 0.95.1a. They always appear to default to being defended by either nothing, or a copy of Task Force Safeguard. The exception appears to be in some cases, if the entity is specified in salvage_entity_gen_data csv and Remnants are specified as the faction, then the defending fleet will be remnant.
When setDefenderOverride is used, it appears that it forcibly spawns task force safeguard instead of what is specified by the override.
For example the below is a guardian post in one of the systems Hazard Mining Incorporated. Same thing happens for every modded derelict that isnt intended to be guarded by remnants as far as I can tell.
When setDefenderOverride is used, it appears that it forcibly spawns task force safeguard instead of what is specified by the override.
For example the below is a guardian post in one of the systems Hazard Mining Incorporated. Same thing happens for every modded derelict that isnt intended to be guarded by remnants as far as I can tell.