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Bug Reports & Support (modded) / Re: Several Ruins On One Planet
« on: January 27, 2019, 10:45:37 PM »
This bug caused by Kadur Mod.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
This looks like it happens when DeployedFleetMemberAPI.getShip() returns null for a particular DeployedFleetMemberAPI.Hm... It means is can be caused by the carrier?
Not sure why that'd happen - could perhaps happen if a script cleans out all the members of a fighter wing? But a fighter wing shouldn't have that called for it since it's not subject to being given orders (which looks to do with this based on the stack trace). So, hmm, hard to say exactly what's going wrong here.
20977675 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.CombatFleetManager$O0.canBeGivenOrders(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.?00000(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.return(Unknown Source)
at com.fs.starfarer.combat.tasks.CombatTaskManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatFleetManager.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
When i start build a "Lanestate Battleyards" game took my money but the new structure did not appear. And after this i noticed increase in expenses by this structure and also i can build "Orbital Works".
Bugs:
Removed the missing Granite hull on correlating files. Jeez.