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Mods / Re: [0.7.1a] Starsector+ 3.0.0
« on: December 15, 2015, 05:31:22 PM »
From what I've seen it's totally random whether the economy breaks or not. It's definitely something with faction mods, I've had games where supplies are nowhere to be seen outside of the black market(and even then theyre 500-700 credits apiece), and I've had plenty of games(with the same versions of the same mods) where supplies are 30-70 and extremely widely available. I'd just keep starting new games until you get a good one.