I forget exactly, but if you're thinking that the base of the station could be destroyed and the modules could survive and fight on, that's going to be tricky for various reasons. For one, the station will register as disabled post-combat.
Grargh, I must have had a brain fart and left out some very important words. What makes a station explode when the MODULES are destroyed? My example is a small station with 2 weapon platforms, and a large mount on the base, and no Vast Bulk. There's no need for the station to die immediately when both modules are disabled, because it can still fight and can still be destroyed. Another example would be a theoretical Onslaught with both wings as modules. Instead of just immediately suffering a catastrophic failure and detonating, you'd expect it to fight on.
Independent modules that can fight on their own sounds very funky.
And by the way, did you fix that bug with non-stations having modules? My Conquest with broadside shields is now working perfectly (except for the shields deciding not to raise themselves, while I think can be fixed with a hullmod just like how Axial Rotation forces a ship to always turn right)