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Topics - Euphytose

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16
General Discussion / How easy are "faster starts"?
« on: April 09, 2023, 04:24:01 AM »
Hey,

My current run isn't going very well so I'm thinking of starting over.

Every time I start a new game I do the exact same thing: Normal difficulty, Wolf start, then I get the Hammerhead in the tutorial zone.

This time I'm thinking of starting with the Apogee just to see what it's like.

Will it completely ruin the early game though? Is it much, much easier? No doubt it will be easier but I'm wondering how "fast", "faster" actually is.

Thanks.

17
General Discussion / Toggle for tank controls.
« on: August 09, 2022, 09:29:12 AM »
Hey,

Pretty sure I had made a thread about this before but after reviewing all my created threads, I can't find it.

Currently controls work this way: You pilot in arcade mode, or tank mode, and you can switch that temporarily with shift.

The thing I'm asking for, is that you're able to switch the mode permanently using shift, or another keybind.

This would make piloting certain ships much easier, instead of having to press shift for the entire battle, or having to go to settings to switch the default mode.

Thanks.

18
Hey,

I just got the Hull Restoration skill, but it's repairing much more than 1 d-mod per month, sometimes it's 3, or 4, depends on the month.

Not sure if it's a bug or if I just didn't understand correctly.

19
General Discussion / Found a derelict Paragon, how lucky am I?
« on: July 27, 2022, 05:22:09 AM »
Hey,

Hadn't played for like 4 years, decided to download the latest update and start a new playthrough.

I was struggling a bit with killing things, even with Eradicators, and I found a derelict Paragon just laying there.

Outfitted this bad boy with 4 grav beams, and 4 HILs, and it's killing things very quickly. I would say it's at least on par with tachyon lances, since the beam of HIL is constant.

Needless to say, I was able to take on bounties much more easily, and by doing so I made a lot of money, and found a suitable planet for my first colony, which I quickly established.

Finding this ship boosted my playthrough by a ton. How lucky was I to find it? I found derelict Legions before, but never a Paragon.

Thanks for reading.

20
General Discussion / A very interesting AI Paragon loadout.
« on: January 24, 2019, 06:10:21 AM »
Spoiler
[close]

Got a bounty, recovered the ship, and that's how it was.

Now, I haven't tested it in an actual fight and didn't pay too much attention when I was fighting it, but if both cores stack it would be pretty ridiculous.

Not using any mods that alter vanilla variants or create new ones.

Edit: Just making sure it's clear: With the Advanced Targeting Core, it's impossible to install either DTC or ITU, but this Paragon had it installed for some reason. If I remove it, I can't install it back so it's working as intended, but I can easily keep it and make use of what appears to be a bug.

21
Modding / Can you remove hyperspace music switch when near a jump point?
« on: January 07, 2019, 02:57:25 PM »
Currently there are two music tracks that play and get paused alternatively, one for hyperspace, and one for "in-sector". When you're in hyperspace and you approach a jump point, the in-sector music starts playing. I find that very annoying. Is there a way to turn that behavior off and only use the sector music after I actually jump? Thanks.

22
I tried giving escort orders but they just go there with the actual ship. How do I send the Xyphos to another allied ship that's in range? Thanks.

Edit: No one? :-[ I know support fighters can't fight alone, but it's specifically stated that they can support ships other than their carrier.

Officer is steady and is piloting a Heron, if that makes any difference.

23
Construction still in-progress:

Spoiler
[close]

"Mined" something already:

Spoiler
[close]

24
Suggestions / Being able to control the redacted ships without a mod.
« on: December 28, 2018, 12:34:11 AM »
These ships are incredibly powerful, so it makes sense that they'd be locked from the player and that only their fighters would be available.

I thought about something that would allow you to control them:

A new hullmod, let's call it "network terminal" can be installed on ships of cruiser size or bigger. Each network terminal gives a specific amount of points, these points allow you to deploy and control the redacted ships, since they're automated.

If the ship carrying the network terminal is destroyed/disabled in battle, so will the redacted ships currently being controlled.

25
General Discussion / Your best Paragon loadout(s).
« on: December 23, 2018, 09:25:44 PM »
Here's mine:

Spoiler
[close]

26
General Discussion / The AI has huge trouble using this Hammerhead loadout.
« on: December 22, 2018, 07:21:08 PM »
Spoiler

[close]

Worked fine when I was piloting it, but I don't think I've seen the AI mess up so much before.

1) It considers the needler burst fire to be a single shot apparently, because it turns right after firing, making 80% of the salvo miss.

2) It activates ammo feeder without even being in range with the needlers.

Officer is steady, I guess it could work very slightly better with aggressive, but I don't think it's worth it.

27
If I go to my main colony, I can buy everything currently sold in the open market, exit the market screen, open it again, and everything will be filled up once again, with the same quantities.

I'm currently producing drugs, and I can fill up my entire cargo with that and then sell everything to a pirate base for a huge profit.

I'm not sure if it's a bug or if that's intended, seeing as things don't magically appear instantly if you buy stuff from a faction's base.

28
Discussions / Flickering on a GTX 960 with latest drivers.
« on: July 27, 2016, 12:57:21 PM »
I got a new PC a few months ago, installed Starsector and noticed flickering in certain location during certain events. I got a bit annoyed and left the game. An hour ago I decided to upgrade my drivers, and the issue is still here. The previous ones were months behind.

On the main menu, when I open the codex, sometimes the planets in the background appear first instead of the black background. During gameplay, when I'm in a choice screen (attack, retreat etc), the screen will flash white for one frame periodically. When I'm in a shop, some items will flicker, always in the same locations regardless of what items they are.

In combat, when I open the map, it will sometimes flash white. If I move the map the flashing moves as well, it's limited to the map. If I move the map so that it takes like 10 pixels wide on one side, then only this will flash white.

This could be a GPU failure, but it was here when I first got it, and I played loads of game since then, very graphic intensive, and even ran a few benchmark tests that brought the GPU to its knees at 10 fps, but no crash/freeze/flickering here.

Previously I was using a GTX 460 with very old drivers and the game ran flawlessly.

I cannot downgrade drivers to the ones I was using previously, the card doesn't support them. I tried using the oldest available, no luck. The latest is the one I'm using and the issue is here. Either it's a GPU failure, or the GPU has something that's not compatible with transparency.

In Overwatch, when I inspect a profile while playing, there's also the same kind of transparency, black with things moving behind, and the same type of "background takes over" thing happens every now and then. So it's not totally limited to Starsector, but so far only these two games have shown that kind of behavior.

If somebody is using a GTX 960 with this game then please tell me what drivers you're using, if you OC'd (I haven't), etc...

Other than that, the game still runs flawless, no crash no freeze no framerate drops or anything. Just this flickering but it's really annoying.

Thanks in advance.

29
General Discussion / Nortia, the chain killing resort.
« on: February 23, 2016, 03:21:17 PM »
I'm sure a lot of you know this already, but I only started playing on the previous patch so I'm still new. When I want to battle endlessly I usually go to Askonia and camp near a portal while spamming the sensor burst. For some reason Sindrian always has huge fleets flying around here. I only recently noticed that there is an Indie base here called Nortia. It's not too easy to go there since there are always lots of Sindrian fleets, but once you arrive you can just camp here and instantly repair your fleet after each battle. Which is what I've been doing recently and it's working quite well. Sindrian fleets also have Auroras and Hyperions fairly often (for someone who camps here), so you can also try your luck capturing one of those. Currently the military market of Nortia is actually selling an Aurora but since the patch is approaching I wouldn't like to be in a commission for the Independents since it will either create a bug, or force me to be hostile to remove it.

Bonus question(s): Where does one go if they want to fight similarly huge Tri-Tachyon fleets? (I've tried Hybrasil and I never see huge fleets, they all run away from me) And does Tri-Tachyon ever use Paragons or is it just buyable in their market?

Extra bonus question: Why is "buyable" not recognized by the English dictionary in Firefox?

Thanks!

30
General Discussion / Hegemony and their "no transponder off" policy.
« on: February 20, 2016, 12:02:50 PM »
I usually run with transponder off because it apparently works like sugar for wasps, or honey for bears. Lots of small fleets just "attack" me instead of running away and that's free supplies and fuel.

Anyway, at some point I have to unload the loot, and Jangala is my HQ since I'm cooperative with Hegemony. And of course, I always forget to turn the transponder back on, which doesn't go unnoticed for long and someone reminds me that "I won't get off so easily next time". Which also nets me -3 rep, fine.

The problem this time is that I ran into somebody I had already met, so he did the logical thing to do, he actually attacked me, which then got me the hostile status.

Now, considering that I "know some of Hegemony's leaders personally", why would someone like him not immediately ask for pardon for not recognizing me, or something like that? Why do I even get fined for not having the transponder on? "Oh it's you? Ok sorry you can go." I can understand smuggling, but this rule is very annoying. It even got as far as me having the transponder off, turning it back on to quickly help an ongoing battle, and then the fleet I had just helped went back to tell me to turn it on.

When you have access to secure channels of a faction I think they should cut you some slack.

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