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Messages - Bastion.Systems

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361
Asymmetrical ships are the best! With warp-space you don't need to technically go faster than light.

362
Mods / Re: [0.65.2a] Hiigaran Descendants v1.1.0
« on: December 18, 2015, 10:21:16 PM »
Quote
WHO THE *** CARES?
It's a new *** Homeworld, everyone (except you) cares.

363
Mods / Re: [0.65.2a] Hiigaran Descendants v1.1.0
« on: December 17, 2015, 10:15:19 PM »
Maybe someone could get contact with the author and make a unofficial version?

364
Suggestions / Re: Achievements (post your ideas here!)
« on: December 11, 2015, 08:56:57 AM »
"Space Cowboy"
Get your first bounty payout

365
Mods / Re: [0.7.1a] Neutrino Corp. (v. 1.82)
« on: December 11, 2015, 04:40:48 AM »
I like Neutrino Corp. as they are something to fight Templars with.

366
Mods / Re: [0.7.1a] Looters factions v1.0
« on: December 11, 2015, 04:38:29 AM »
Pretty cool, but the neon green fighter bays on that modified Atlas burn my eyes.

367
Mods / Re: [0.6.5.1a] The Mayorate v0.9.0 (updated 11/12/15)
« on: December 11, 2015, 04:36:31 AM »
Sweet!

368
Suggestions / Re: Make stations/planets carry more supplies and fuel
« on: December 10, 2015, 03:17:05 PM »
I am really looking forward to your economy mod Speedster  ;D!

On further analysis it seems that many of the mod faction added systems in to the vanilla sector don't produce nearly as much as they consume and the export mechanic is causing the price rise exponentially and supplies and fuel to never be in stock because all are being exported. Mod authors really need to take a look into their added stations economy because such price changes can make the game not very fun.

369
Suggestions / Re: Achievements (post your ideas here!)
« on: December 10, 2015, 02:25:32 PM »
Name: "Loadsamoney"
Trigger: Have 10,000,000 credits on your account

Name: "Lord of War"
Trigger: Sell 1000 units of Hand Weapons at the black market in a single transaction

Name: "Market Collapse"
Trigger: Reduce market stability from 10 to 0 with smuggling

Name: "Bulk Trader"
Trigger: Buy an Atlas

370
Suggestions / Re: Make stations/planets carry more supplies and fuel
« on: December 10, 2015, 01:30:57 PM »
No, that's in my vanilla save, maybe SS+ is causing this?

371
General Discussion / Re: 0.7.1 Favourite Ships and Weapon Loadouts
« on: December 10, 2015, 01:02:40 PM »
Sunder with Autopulse Laser, Expanded Magazines and a Unstable Injector is a damage dealing beast. Put a full volley in, escape behind your supports to vent, repeat.

372
Suggestions / Make stations/planets carry more supplies and fuel
« on: December 10, 2015, 12:54:04 PM »
Most stations don't sell supplies, from those who do majority have up to 200 supplies in stock with extreme 400-700 prices, there are only a handful of planets that actually produce supplies at a quantity to maintain a medium-sized fleet. That makes playing a bounty-hunter difficult as the upkeep of a fleet that loses CR and needs repairs often exhausts supply stockpiles of several systems and bankrupts you in the process.
The same in lesser extent with fuel.

I propose that all stations should carry more supplies as its questionable how there can be so much fleet activity in the sector with supplies being as rare as they are.
Also there should be more planets that produce supplies or fuel, all AI fleets should carry far more supplies (how can the pirates operate if they carry less supplies than the amount needed to recover from a single engagement) also maybe lower the average price of supples or the actual cost of repairs and CR recovery.

373
Suggestions / Re: Id like to be able to see the system map from hyperspace
« on: December 10, 2015, 05:41:06 AM »
I have "fixed" this issue by making a save just before entering, so I can load the game when I warp really far from anything else.
It would be cool if there were searchable wiki articles of the systems with a map.

374
Am I imagining things, or can you get better prices when you sell the goods 10 at a time.

375
Mods / Re: [0.7.1a] Tiandong Heavy Industries v1.0.5 - Updated 12/6/15
« on: December 10, 2015, 05:32:52 AM »
I think this is one of the best mods for Starsector, the faction is very lore friendly and the ships fit with the original art perfectly. Even the faction specialty of big turret mounts makes these very interesting to play as.

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