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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Bastion.Systems

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16
Modding / Re: [0.95.1a] AI Portraits (123)
« on: November 05, 2022, 02:27:47 PM »
Neat, some of these are pretty good.

17
Blog Posts / Re: Hyperspace Topography
« on: October 13, 2022, 05:02:36 AM »
With all this extra efficiency from coming Hyperspace Topography, Auxiliary Fuel Tanks hullmod and the idea of needing colonies to support exploration, it's too easy to have enough fuel capacity even without tankers to basically have near unlimited range. I propose the base fuel use should be raised somewhat to encouraging planning and to make tankers useful again.

18
Mods / Re: [0.95.1a] Nes's SAW 1.9c
« on: September 14, 2022, 02:35:28 AM »
Very high quality spritework!

19
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: April 23, 2022, 11:03:20 AM »
very cool, praise Cycerin for giving permission for this.

20
Prost!

Honestly, with what a state the sector is in you would assume most anyone is a raging alcoholic.

21
Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.2
« on: April 23, 2022, 09:08:29 AM »
Any chance for a version that is ships only?

22
Bloody awesome update.  ;D

I must say the new art fits FAR better to the base game, the mod is a joy to use now.

23
Blog Posts / Re: Uniquifying the Factions, Part 1
« on: March 18, 2022, 12:22:41 PM »
Neat, Retribution is a delightfully orkish ship.
I am interested what you will do with the League and the Diktat.
My main problem with League is that Thule is a very boring system, both visually and by the lack of markets and long in-system travel times.
Kazeron also does not really look like it could support size 7 population.

24
When did the art of this mod get so good :o

25
Modding Resources / Re: [0.95a] MagicLib v0.40rc1 (2021/12/11)
« on: December 12, 2021, 09:16:01 AM »
It would be cool if the bounty board was only available to some markets or even better through comm directory, in it's current form it kinda clutters the bar interface.

26
Mods / Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« on: July 04, 2021, 04:28:18 AM »
New ship looks gangsta  ;D

27
Mods / Re: [0.95a] Battletech Portrait Pack
« on: June 06, 2021, 04:16:44 PM »
These look really good.

28
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: April 23, 2021, 07:18:52 AM »
The US_clouds_textureHeavy.png and US_clouds_textureGiant.png have very noticeable polar distortions that can be easily improved.

Here are my tweaked textures:
https://drive.google.com/uc?export=download&id=1gKWEjqHzt6Vnxv1OyiSuhsCgkxwfZyic

I used the Photoshop polar coordinates tool and then smashed both of the textures with some stamp tool.

29
Mods / Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« on: April 19, 2021, 03:20:06 AM »
Irradiated is the best, makes the faction weapons not look out of place when put on base game ships.

30
aww yess

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