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Messages - Troika

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61
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: November 26, 2018, 12:14:47 AM »
Has anyone tried taking apart one of the dead gates?

62
Suggestions / I want to be able to send in the marines and capture stations
« on: November 25, 2018, 11:57:36 PM »
Not the defensive stations, but rather stuff like all the random pirate/pather stations that spawn. Also ports that exist purely as orbital stations.

I get that conquering a planet is beyond the logistics of just about any ingame faction but an orbital station is another matter entirely; the occupants can't exactly vanish into the underbrush like on a planet!

63
I'm not sure if this is a bug, but it is pretty funny.

64
Blog Posts / Re: Colony Management
« on: December 21, 2017, 07:53:36 PM »
Concerning providing colonies with the resources they need-- is it possible for colonies to draw supplies from other player colonies in or nearby a system?

EG, let's say I colonize a planet that needs rare ore, then a different planet nearby that mines the stuff. Will the second planet be able to export it's surplus to the first planet without my intervention, or will it require a connection to an NPC market?

65
Mods / Re: [0.8.1a] Diable Avionics 1.84 (15/06/2017)
« on: June 15, 2017, 10:57:43 AM »
Much to my annoyance, it seems the only way to really get the Pandemonium to stay consistently flux stable is to fill all the medium mounts with missile launchers. Pretty much anything else has it overload in seconds.

66
Mods / Re: [0.8.1a] Diable Avionics 1.83 (04/06/2017)
« on: June 14, 2017, 10:01:57 AM »
How about a capital ship that carries four Versant derivatives (no FTL drives so more guns/armor/engines/etc can be fit on the frame) as battleriders?

67
Mods / Re: [0.8.1a] Diable Avionics 1.83 (04/06/2017)
« on: June 11, 2017, 06:34:03 PM »
Maelstrom isn't too awful to get faster if you've invested in the nav skills and such. Likewise, it's slow speed is deceptive, since the teleport gives it some extra mobility and charges pretty fast.

68
Mods / Re: [0.8.1a] Diable Avionics 1.83 (04/06/2017)
« on: June 11, 2017, 02:32:34 PM »
Welp.

69
Mods / Re: [0.8.1a] Diable Avionics 1.83 (04/06/2017)
« on: June 11, 2017, 01:41:22 PM »
I'm using Nexerelin and for some reason Diable Avionic's systems arn't spawning, and they also can't be joined from a new game (fatal crash: null).

I am 99% sure this is a mod conflict with something else on my enabled mods list, which is as follows:



-Lightshow for SWP
-Arsenal Expansion
-BRDY
-Combat Chatter
-Console Commands
-Diable Avionics
-Disassemble/Reassemble
-Hegemony EA
-IBO Mobile Suits
-Interstellar Imperium
-Lazylib
-Neutrino Corporation (they have the same bug, incidentially)
-Nexerelin
-ORA
-SCY
-Shadowyards
-SWP
-Underworld
-Unknown Skies
-Upgraded Rotary Weapons
-Audioplus
-Graphicslib

70
Mods / Re: [0.8.1a] Flu-X Version v1.1 (Weapon and 0.8.1a update)
« on: June 11, 2017, 12:59:43 PM »
It might be neat if at some point you reskinned this so all the 'infected' red bits glowed and pulsed a little.

71
Mods / Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« on: June 07, 2017, 07:32:35 AM »
How do I get the IBB bounties to start spawning?

72
General Discussion / Re: Your personal modifications
« on: June 07, 2017, 05:23:05 AM »
Get the console mod and type addordnancepoints (the amount you want). Changed ships will stay that way, though the command wears off after you quit, so if you want to use it further you'll need to reenter it again.

As for changes I like to do, I change every fighter wing that has less than three fighters to have three.

73
Mods / Re: [0.8.1a] DynaSector 1.2.0 (Not working)
« on: June 05, 2017, 01:53:17 PM »
So basically it's not safe to use dynasector right now?

74
Suggestions / Please make the name field accept more characters
« on: June 05, 2017, 01:43:31 PM »
There's not enough room to name my char Fresh Prince of Corvus :(

75
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 29, 2017, 10:05:59 PM »
I got lucky and found an abandoned Pandemonium floating around the sun in Askonia! Only one D mod on it, too. It even still had  most of it's guns, including all but one large turret.

Looks like I've found my flagship for the foreseeable future.

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