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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Troika

Pages: [1] 2 3 ... 8
1
Mods / Re: [0.97a] Orbital Manipulation and Maintenance 0.8.1
« on: March 26, 2024, 12:02:55 AM »
The AI doesn't seem to know how to use the gun drones very well. It often seems to not fire at all.

2
https://pastebin.com/Wg9Zvigh

Not sure what caused this crash, it was when I was randomly flying around in hyperspace.

3
Can you add a toggleable option to have roaming Explorarium fleets in hyperspace/random systems? I would like to see the new drones more often.

For that matter, having Derelict raids would be fun too.

4
Any chance you can add roaming fleets of Explorarium drones like there are Remnants? Mabye also make survey ship/mothership derelicts spawn fleets like Remnant nexuses do (toggleable in lunalib perhaps).


I have Domain Explorarium Expansion installed and I would like to see the new drones more often.

5
Modding / Dear modders, re: faction specific hullmods
« on: March 18, 2024, 08:37:18 PM »
These things clog up the hullmod menu something fierce. If you aren't going to let people use them (or only make them useful on your OC don't steal faction), either let us use them, or hide them unless the player actually owns a relevant ship.

6
Mods / Re: [0.96a] Tahlan Shipworks
« on: March 10, 2024, 03:36:18 PM »
I've mentioned this on Discord before, but it would be cool if the Rosenritter stuff both got a balance pass and also given the AA treatment where you can swap arm units around.


7
Mods / Re: [0.97a] Ashes of The Domain
« on: March 10, 2024, 03:29:49 PM »
Can you add a way to queue technologies so I can just queue up a bunch and not have to check back at my colony constantly?

8
If you have good relations with Remnants (via working for Midnight Dissonant or whatever), having a Remnant nexus in the system shouldn't cause a colony crisis.

9
Modding / Re: Halo HomeSystems
« on: March 08, 2024, 12:14:09 PM »
Oh yeah also the sounds of those frigate wing point defense guns (I think it's those) are waaaay too loud.

10
Modding / Re: Halo HomeSystems
« on: March 06, 2024, 03:16:40 PM »
Both UNSC and Covenant need to be whacked with a nerf bat, especially their insane bays. Even for 45-55 OP those escort frigates have capital grade armor and firepower. Also, I'm not positive on this, but I'm pretty sure the AI has a very hard time dealing with ultra powerful wings because they tend to prioritize engaging with PD weapons and don't realize they need to apply actual big guns. So try not to do that.

IMO, UNSC should be balanced using low tech ships as a baseline, and Covenant should be balanced using high tech. Differences in their stuff between Starsector aside, that's roughly the sort of dynamic they have going.

11
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.3)
« on: March 02, 2024, 10:29:32 PM »
When I build an AI battlestation, it's stuck being permanently under repair.

12
Mods / Re: [0.96a] LowTech Armada
« on: February 26, 2024, 02:45:26 AM »
Does this work ok in 0.97?

13
Suggestions / Re: Please make the name field accept more characters
« on: August 06, 2023, 02:14:47 PM »
AWOOOOGAH

14
I'm trying to run this on Windows 11 and it just opens and then immediately closes.

15
Mods / Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« on: January 23, 2023, 02:41:26 AM »
It would be nice if things like Big Rang and Val Valo spawned in shops a little more often, if at all. I don't think I've ever seen them.

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