1
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.3.0
« on: August 06, 2017, 01:14:52 PM »
That's the Sporeship i think. You're not meant to be able to ever get it
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Hey Dark.Revenant, love your work man.
I gotta ask, is the Excelsior-class Phase Corvette in the current version meant to have -1250 for its cloak upkeep cost?
With the "Duel of the Century" mission, I get that using the Phase Shunt on asteroids and incoming munitions is a viable way of building up flux to charge the cannons, but as it stands, the limited number of charges for the shunt, coupled with the negative cloak upkeep cost, makes it near-impossible to accumulate flux fast enough to maintain survivability (let alone lethality), especially against nimble opponents with weapons that can one-shot you the instant they manage to phase-skim or teleport behind you.
I can understand if Fabrique Orbitale's poor attempts at reproducing an unorthodox phase/flux system is your way of balancing an otherwise overpowered ship, but together with the poor peak performance time and deployment/maintenance costs, I doubt the Excelsior would find a place in anyone's fleet outside of the mission.
I think my prism-freeport is broken. it seems to try to generate ships for sale that don't exist in my campaign.The Prism boss-ship definition file in SCY is out of date.
I think the Nexerelin one works; you can try replacing SCY/data/config/prism/prism_boss_ships.csv with it (link; right click and Save Target As)
I think the problem is though that with 600 spacebucks per supply, it would be way too hard to expand. I never have seen sugh a high price for supplies in the 0.7+ universe. The highest I have seen was around 300 and that was an event. On my latest play 120 seems to be the highest with usual 50-60 ... now thats a galaxy I loveheh thats funny, in my current playthrough supplies are around 18c but fuel costs 250c which means moving around costs a fortune but blowing stuff up always makes a profit which is always fun.