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Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: March 06, 2024, 08:44:12 AM »
Well I'm not running SO. That makes all the difference here.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I wonder if Fury (in particular) got fairly lenient treatment by the community partially because of SO. Without SO, Fury at 20 DP is more than a little expensive.Ehh not that much, people still argued that it was too weak (especially coming from me and Megas lol), and then energy weapons got buffs, and then Fury got a small buff. But then that just means it's better to use other ships with medium energies, such as Medusa and Aurora.
Well, once you hit enough lights, you do get a [VERY REDACTED] buff which comes in handy if you comes across a planet with a [SUPER REDACTED] fleet, which can drop [SUPER REDACTED] weapons. It's pretty rare though -- the planets are random and I've only had it happen twice -- but the weapons are well worth it. I happen to set the "campaignSpeedupMult" in settings.json to 10 which makes exploring the Abyss (and general campaign movement) go much faster.Wait what, first time I'm hearing about that and I feel like I've seen everything there is to see. Are those super redacted weapons something we already seen or completely new thing? I don't want specific spoilers, I'm just curious if it's worth the hassle going over there again.
I also hope for some more medium energy and ballistics next patch, I have no problems because I always play moded campaigns but the vannilla mediums do leave a lot to be desired, especially the energy mediums.Wait really? I think medium energy weapons have the most variety than every other gun slot, excluding missiles. There's a weapon for every role and niche, something I cannot say about small and large energies. Smalls are basically all PD with 2 support options and one crazy damage melee weapon. Larges are again half beams, 2 projectile weapons (one working with charges, one sustained) and a Gigacannon which I was so excited for, only to see it's a useless weapon for almost all vanilla ships. I really wish it also had charges so you could at least improve the DPS with s-mod Expanded Mags. Or at least we could have a high tech ships with more large mounts than it needs, to promote Gigacannon and Paladin. But unfortunately high tech ships are either limited with medium mounts, or have good enough flux stats to not care about low power large guns.