I heavily disagree that ships NEED 2-3 s-mods to be good. Tons of ships are perfectly fine with no s-mods, or even just one. My problem with s-mods lies in almost all other parts but I'm not sure if this thread is the right place to talk about it. If someone makes a separate thread then I'll be happy to rant but just the short version here:
- Stupid easy choice of always building in most expensive mods (no one cares for bonus xp)
- Penalizes experimenting with different ship classes in a playthrough
- Getting new ships you want to see full potential of is always seen as a story point sink, now imagine someone wanting to play with a bunch of smaller ships
- Literally less build variety than old +10% OP for all ships skill
And no, I don't care that current 2-3 built ins are stronger than old OP bonus skill, that's not the point here. The point is always doing the same old thing for most ships and making you feel bad for ditching old ships and trying something new. Or as I've seen from a couple of players, giving them decision paralysis.
EDIT: And nerfing/buffing hullmods that were perfectly fine, just to tip toe around this ridiculous system, is sad to say the least. Like I legitimately think Missile Racks are going to get slapped now, after the Hardened Shields thing.