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Messages - Tufted Titmouse

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31
Modding / Radomes?
« on: May 03, 2017, 10:47:11 PM »
Is it possible to make a decorative weapon like thing to look like the Radome of an Awacs with stuff that's native to the game?
Also, how in god's name does one increase the sensor power of a ship aside from adding high res sensors?

32
Mods / Re: [0.8a] Better Beginning v0.1 - Broaden your options!
« on: May 03, 2017, 09:39:11 PM »
Nice, will be sure to use this, with .8 being much easier (for me at least) to play legitly instead of cheating everything, this is a godsend.

33
Mods / Re: [0.8a]Ironclads revival - WIP
« on: April 29, 2017, 02:11:53 PM »
I have to check something in regards to core starsector - If I add my own faction, do I need a special FleetSpawner script for my factions fleets to spawn, or will the game automatically spawn some?
You just need a .faction file and the game should structure the fleet from the ships listed there

34
Where would one be able to adjust the tracking ability of missiles? Would it be in the .proj file, the .wpn file, or in the .CSV?
Edit: found it

35

Ah, nevermind.  ;D
Everything works now.
Now to teach myself how to make weapons :D
this is gonna hurt...

36
Yeah - but this isn't touching that, just base starsector stuff.
Odd, then i don't know what to tell you.

To keep from double posting, It's loading into the game now, but when it tries generating fleets, it (the mod i'm working on) starts asking for Fighter Specs again, I've got everything where it should be
EDIT: Was a capitalization error. Stupid me.  :P

37
Spoiler
Made a ship. No problem, works fine. Custom system, less so.

It's a very slightly modified temporal shell - I've only changed two lines in the actual script, most of it is in the csv.

But it's crashing, and given I downloaded the IDE tonight, I can't figure out why.

Code
19311 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [shipsystems.TemporalRipperStats]
java.lang.RuntimeException: Error compiling [shipsystems.TemporalRipperStats]
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: shipsystems.TemporalRipperStats
at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 2 more

I've got starfarer.api set as a library, and BaseShipSystemScript over too, since temporalshell extends it. I can't figure out what the problem is - searching for it got me an old post from shaderlib, but that's about it.
My best guess is I'm missing some dependency somewhere?
[close]
Do you have the latest version Lazylib?

38
Strange. If that doesn't work, do you mind if I take a look? Do you have some way to upload a version of the mod?
Well it's not giving me that error anymore, now it's asking for a , or a } in a line that doesn't need one of those.
I can drop box it if you want me to
Edit: Am Dumb, nevermind

39

Ah, yeah that could cause problems. Try removing those and see what happens.

The other option is that you've got a minor spelling or syntax error somewhere that's causing the thing to throw a tantrum.
Spelling isn't an issue, i've checked that about 600 times by now, I'll try the fighter wings thing.
Will have to remember to add them to the carrier's variants file.

40
Where would one find Fighter wing specs?

In the same place they used to be, "wing_data.csv". The problem is they now have a bunch of new stats which you'll need to add. Check the stock game files for reference.

Also, don't forget that ships also now have a "fighter bays" value which is specified in "ship_data.csv", as well as the launch bays in the "___.ship" file.
I know that much, i have everything marked where it's supposed to be, it's just throwing out that error.
Could it be because i've got the fighters listed in the .faction file? It worked perfectly fine before

41
Where would one find Fighter wing specs? I'm trying to make a mod for my own use and it keeps throwing this error at me.

Code
7412 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fighter wing spec [ADF_Interceptor_wing] not found
java.lang.RuntimeException: Fighter wing spec [ADF_Interceptor_wing] not found
at com.fs.starfarer.loading.O0oO.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.U$Oo.<init>(Unknown Source)
at com.fs.starfarer.loading.U.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.new.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

42
Modding / Re: New Map of the known Modiverse
« on: April 26, 2017, 05:50:51 PM »
Is this valid for .8 as well?

43
Mods / Re: [0.8a] Arkandian Institute (25/04/17)
« on: April 25, 2017, 01:30:48 PM »
Strange, it's working fine for me, does anyone else have an issue downloading?

Nevermind it was my browser being stupid

44
Mods / Re: [0.8a] Arkandian Institute (25/04/17)
« on: April 25, 2017, 11:12:26 AM »
Download link is Borked

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