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Messages - Takion Kasukedo

Pages: 1 ... 29 30 [31] 32 33 34
451
Mods / Re: [0.7a] Looters faction mod.
« on: December 03, 2015, 08:40:54 AM »
Hmm well, I am eager to see what this prototype faction (for now) can do.

But...I usually like to leave it until more than 5 - 10 ships are available to evaluate my decision.

452
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.4
« on: December 01, 2015, 03:55:31 AM »
RYOKEN.

On a side note, that thing looks very fun to use, but can't be.

453
Uh, I think I broke something:

Spoiler

[close]

The Boxslaught has arrived.

454
Mods / Re: [0.7a] The Flu-X Mod Version 0.56
« on: December 01, 2015, 03:50:09 AM »
I have a question that might be fairly obvious...

Is this integrated to Nexerelin? (It doesn't seem like it'd be integrated into that, but it also seems like Nex is the only mod that allows invasions, currently)

455
Discussions / Re: Does any of you guys have aspergers?
« on: November 28, 2015, 11:00:47 PM »
Well, I have this picture I made quite a while ago, which also is my profile picture


I also have no idea how to put a picture up like that screenshot of that awesome sculpture.

456
Mods / Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« on: November 27, 2015, 08:13:10 AM »
That idea would be...intriguing...

457
Suggestions / Re: Give the Thumper Some Love
« on: November 27, 2015, 05:47:27 AM »
I myself prefer to use the Thumper on ships with high flux raise, like the Onslaught for example, or ships with lots of ballistics, enough so you can get away with using a ton of Thumpers.

The reason I prefer the Thumper, is due to it being so low in ordnance points for a medium weapon, that it makes it worthwhile to throw it on almost every ship I have in my arsenal that can have spare amounts of firepower.

Hence why I was pleased when I ran an Onslaught with all frontal Mediums being Thumpers.

458
Mods / Re: [0.65.2a] Pegasus Belt Council v1.1 (update 2015-11-05)
« on: November 06, 2015, 07:34:22 AM »
Hahahaha, holy ***, I never knew it was so fun flanking in a freaking battlecruiser...

Thanks, Thanatos.

459
Modding / Re: [WIP] Low-tech Portraits!
« on: November 06, 2015, 05:00:45 AM »
Bloody hell, must've taken months...

460
Mods / Re: [0.65.2]Fleaden new regime v0.9.5
« on: November 03, 2015, 11:10:31 PM »
Ah I see.

Well, i'll try that solution.

461
Well, i'm simply just waiting and seeing how many answers would pop-up, but...

Alright then, I would like to see the progress.

462
Mods / Re: [0.65.2]Fleaden new regime v0.9.5
« on: November 02, 2015, 09:58:10 PM »
A minor problem happened and it was possibly my fault

So, I attempted to start up Starsector, and it crashed immediately, saying the "Ship hull spec "zhenya" was not found

Here's the log -
Spoiler
16278 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull spec [zhenya] not found!
java.lang.RuntimeException: Ship hull spec [zhenya] not found!
   at com.fs.starfarer.loading.F.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ö00000(Unknown Source)
   at com.fs.starfarer.loading.G.super(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

463
Mods / Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« on: November 02, 2015, 09:05:54 PM »
Oh, that and as a general faction

(unless they're not supposed to be used by the player)

464
Mods / Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« on: November 02, 2015, 07:48:24 PM »
I do have a question.

These guys run in Nexerelin?

Or is it free from those shackles?

465
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 19, 2015, 09:11:17 AM »
KORLO :)

On 2 pluses I like the new shape/bits you've added on to make it look more "unique"

and the other being it's insane speed.

On a negative however, I kinda prefer the old shape due to seeing it so much, but, eh, do what you wish with it, it'll stick.

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